.commit_notify = vmw_dx_shader_commit_notify,
};
-/**
+/*
* Shader management:
*/
-/**
+/*
* User-space shader management:
*/
vmw_shader_size);
}
-/**
+/*
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
*/
* vmw_compat_shader_add - Create a compat shader and stage it for addition
* as a command buffer managed resource.
*
+ * @dev_priv: Pointer to device private structure.
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
- * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
- * to be created with.
+ * @size: Command size.
* @list: Caller's list of staged command buffer resource actions.
*
*/