#define FIRMWARE_VCN_3_1_2 "amdgpu/vcn_3_1_2.bin"
#define FIRMWARE_VCN4_0_0 "amdgpu/vcn_4_0_0.bin"
#define FIRMWARE_VCN4_0_2 "amdgpu/vcn_4_0_2.bin"
+#define FIRMWARE_VCN4_0_3 "amdgpu/vcn_4_0_3.bin"
#define FIRMWARE_VCN4_0_4 "amdgpu/vcn_4_0_4.bin"
MODULE_FIRMWARE(FIRMWARE_RAVEN);
MODULE_FIRMWARE(FIRMWARE_VCN_3_1_2);
MODULE_FIRMWARE(FIRMWARE_VCN4_0_0);
MODULE_FIRMWARE(FIRMWARE_VCN4_0_2);
+MODULE_FIRMWARE(FIRMWARE_VCN4_0_3);
MODULE_FIRMWARE(FIRMWARE_VCN4_0_4);
static void amdgpu_vcn_idle_work_handler(struct work_struct *work);
for (i = 0; i < adev->vcn.num_vcn_inst; i++)
atomic_set(&adev->vcn.inst[i].dpg_enc_submission_cnt, 0);
- if ((adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) &&
- (adev->pg_flags & AMD_PG_SUPPORT_VCN_DPG))
- adev->vcn.indirect_sram = true;
+ switch (adev->ip_versions[UVD_HWIP][0]) {
+ case IP_VERSION(4, 0, 3):
+ if ((adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) &&
+ (adev->pg_flags & AMD_PG_SUPPORT_VCN_DPG))
+ adev->vcn.indirect_sram = false;
+ break;
+ default:
+ if ((adev->firmware.load_type == AMDGPU_FW_LOAD_PSP) &&
+ (adev->pg_flags & AMD_PG_SUPPORT_VCN_DPG))
+ adev->vcn.indirect_sram = true;
+ break;
+ }
/*
* Some Steam Deck's BIOS versions are incompatible with the