struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_BIN];
- file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN];
file->jobs_sent[V3D_BIN]++;
v3d->queue[V3D_BIN].jobs_sent++;
struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_RENDER];
- file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER];
file->jobs_sent[V3D_RENDER]++;
v3d->queue[V3D_RENDER].jobs_sent++;
struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_CSD];
- file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD];
file->jobs_sent[V3D_CSD]++;
v3d->queue[V3D_CSD].jobs_sent++;
struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_TFU];
- file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU];
file->jobs_sent[V3D_TFU]++;
v3d->queue[V3D_TFU].jobs_sent++;