* @bottom: Bottom side of bounding box.
* @fb_left: Left side of the framebuffer/content bounding box
* @fb_top: Top of the framebuffer/content bounding box
+ * @pitch: framebuffer pitch (stride)
* @buf: buffer object when DMA-ing between buffer and screen targets.
* @sid: Surface ID when copying between surface and screen targets.
*/
* content_vfbs dimensions, then this is a pointer into the
* corresponding field in content_vfbs. If not, then this
* is a separate buffer to which content_vfbs will blit to.
- * @content_type: content_fb type
- * @defined: true if the current display unit has been initialized
+ * @content_fb_type: content_fb type
+ * @display_width: display width
+ * @display_height: display height
+ * @defined: true if the current display unit has been initialized
+ * @cpp: Bytes per pixel
*/
struct vmw_screen_target_display_unit {
struct vmw_display_unit base;
* @file_priv: Pointer to a struct drm-file identifying the caller. May be
* set to NULL, but then @user_fence_rep must also be set to NULL.
* @vfb: Pointer to the buffer-object backed framebuffer.
+ * @user_fence_rep: User-space provided structure for fence information.
* @clips: Array of clip rects. Either @clips or @vclips must be NULL.
* @vclips: Alternate array of clip rects. Either @clips or @vclips must
* be NULL.