For GFX11, the UMD needs to allocate some shadow buffers
to be used for preemption. The UMD allocates the buffers
and passes the GPU virtual address to the kernel since the
kernel will program the packet that specified these
addresses as part of its IB submission frame.
v2: UMD passes shadow init to tell kernel when to initialize
the shadow
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
#define AMDGPU_CHUNK_ID_SCHEDULED_DEPENDENCIES 0x07
#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_WAIT 0x08
#define AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_SIGNAL 0x09
+#define AMDGPU_CHUNK_ID_CP_GFX_SHADOW 0x0a
struct drm_amdgpu_cs_chunk {
__u32 chunk_id;
};
};
+#define AMDGPU_CS_CHUNK_CP_GFX_SHADOW_FLAGS_INIT_SHADOW 0x1
+
+struct drm_amdgpu_cs_chunk_cp_gfx_shadow {
+ __u64 shadow_va;
+ __u64 csa_va;
+ __u64 gds_va;
+ __u64 flags;
+};
+
/*
* Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU
*