From: Simon Glass Date: Fri, 6 Jan 2023 14:52:21 +0000 (-0600) Subject: bootmenu: Add a few comments X-Git-Tag: v2025.01-rc5-pxa1908~1146^2~22 X-Git-Url: http://git.dujemihanovic.xyz/login.html?a=commitdiff_plain;h=ee6c7eb46f3835a027e8e7278418683ff7a32031;p=u-boot.git bootmenu: Add a few comments The behaviour of these two functions is completely undocumented. Add some notes so the poor, suffering dev can figure out what is going on. Signed-off-by: Simon Glass --- diff --git a/include/menu.h b/include/menu.h index 702aacb170..0b4d973414 100644 --- a/include/menu.h +++ b/include/menu.h @@ -42,6 +42,7 @@ struct bootmenu_data { struct bootmenu_entry *first; /* first menu entry */ }; +/** enum bootmenu_key - keys that can be returned by the bootmenu */ enum bootmenu_key { KEY_NONE = 0, KEY_UP, @@ -53,8 +54,49 @@ enum bootmenu_key { KEY_SPACE, }; +/** + * bootmenu_autoboot_loop() - handle autobooting if no key is pressed + * + * This shows a prompt to allow the user to press a key to interrupt auto boot + * of the first menu option. + * + * It then waits for the required time (menu->delay in seconds) for a key to be + * pressed. If nothing is pressed in that time, @key returns KEY_SELECT + * indicating that the current option should be chosen. + * + * @menu: Menu being processed + * @key: Returns the code for the key the user pressed: + * enter: KEY_SELECT + * Ctrl-C: KEY_QUIT + * anything else: KEY_NONE + * @esc: Set to 1 if the escape key is pressed, otherwise not updated + */ void bootmenu_autoboot_loop(struct bootmenu_data *menu, enum bootmenu_key *key, int *esc); + +/** + * bootmenu_loop() - handle waiting for a keypress when autoboot is disabled + * + * This is used when the menu delay is negative, indicating that the delay has + * elapsed, or there was no delay to begin with. + * + * It reads a character and processes it, returning a menu-key code if a + * character is recognised + * + * @menu: Menu being processed + * @key: Returns the code for the key the user pressed: + * enter: KEY_SELECT + * Ctrl-C: KEY_QUIT + * Up arrow: KEY_UP + * Down arrow: KEY_DOWN + * Escape (by itself): KEY_QUIT + * Plus: KEY_PLUS + * Minus: KEY_MINUS + * Space: KEY_SPACE + * @esc: On input, a non-zero value indicates that an escape sequence has + * resulted in that many characters so far. On exit this is updated to the + * new number of characters + */ void bootmenu_loop(struct bootmenu_data *menu, enum bootmenu_key *key, int *esc);