free(exp);
}
+uint resolve_id(struct expo *exp, uint id)
+{
+ if (!id)
+ id = exp->next_id++;
+ else if (id >= exp->next_id)
+ exp->next_id = id + 1;
+
+ return id;
+}
+
+void expo_set_dynamic_start(struct expo *exp, uint dyn_start)
+{
+ exp->next_id = dyn_start;
+}
+
int expo_str(struct expo *exp, const char *name, uint id, const char *str)
{
struct expo_string *estr;
#include <linux/input.h>
#include "scene_internal.h"
-uint resolve_id(struct expo *exp, uint id)
-{
- if (!id)
- id = exp->next_id++;
- else if (id >= exp->next_id)
- exp->next_id = id + 1;
-
- return id;
-}
-
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
{
struct scene *scn;
handled by allocating space in the enum for a maximum number of items, then
adding the loop count to the enum values to obtain unique IDs.
+Where dynamic IDs are need, use expo_set_dynamic_start() to set the start value,
+so that they are allocated above the starting (enum) IDs.
+
All text strings are stored in a structure attached to the expo, referenced by
a text ID. This makes it easier at some point to implement multiple languages or
to support Unicode strings.
*/
void expo_destroy(struct expo *exp);
+/**
+ * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs
+ *
+ * It is common for a set of 'static' IDs to be used to refer to objects in the
+ * expo. These typically use an enum so that they are defined in sequential
+ * order.
+ *
+ * Dynamic IDs (for objects not in the enum) are intended to be used for
+ * objects to which the code does not need to refer. These are ideally located
+ * above the static IDs.
+ *
+ * Use this function to set the start of the dynamic range, making sure that the
+ * value is higher than all the statically allocated IDs.
+ *
+ * @exp: Expo to update
+ * @dyn_start: Start ID that expo should use for dynamic allocation
+ */
+void expo_set_dynamic_start(struct expo *exp, uint dyn_start);
+
/**
* expo_str() - add a new string to an expo
*