}
int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
+{
+ int ret;
+
+ ret = scene_obj_flag_clrset(scn, id, SCENEOF_HIDE,
+ hide ? SCENEOF_HIDE : 0);
+ if (ret)
+ return log_msg_ret("flg", ret);
+
+ return 0;
+}
+
+int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
- obj->hide = hide;
+ obj->flags &= ~clr;
+ obj->flags |= set;
return 0;
}
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
- if (!obj->hide) {
+ if (!(obj->flags & SCENEOF_HIDE)) {
ret = scene_obj_render(obj, exp->text_mode);
if (ret && ret != -ENOTSUPP)
return log_msg_ret("ren", ret);
int scene_obj_add(struct scene *scn, const char *name, uint id,
enum scene_obj_t type, uint size, struct scene_obj **objp);
+/**
+ * scene_obj_flag_clrset() - Adjust object flags
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @clr: Bits to clear in the object's flags
+ * @set: Bits to set in the object's flags
+ * Returns 0 if OK, -ENOENT if the object was not found
+ */
+int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set);
+
/**
* scene_menu_arrange() - Set the position of things in the menu
*
int h;
};
+/**
+ * enum scene_obj_flags_t - flags for objects
+ *
+ * @SCENEOF_HIDE: object should be hidden
+ */
+enum scene_obj_flags_t {
+ SCENEOF_HIDE = 1 << 0,
+};
+
/**
* struct scene_obj - information about an object in a scene
*
* @id: ID number of the object
* @type: Type of this object
* @dim: Dimensions for this object
- * @hide: true if the object should be hidden
+ * @flags: Flags for this object
* @sibling: Node to link this object to its siblings
*/
struct scene_obj {
uint id;
enum scene_obj_t type;
struct scene_dim dim;
- bool hide;
+ int flags;
struct list_head sibling;
};
ut_asserteq(-4, prev1->obj.dim.x);
ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
- ut_asserteq(false, prev1->obj.hide);
+ ut_asserteq(false, prev1->obj.flags & SCENEOF_HIDE);
expo_destroy(exp);
/* make sure only the preview for the second item is shown */
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
- ut_asserteq(true, obj->hide);
+ ut_asserteq(true, obj->flags & SCENEOF_HIDE);
obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
- ut_asserteq(false, obj->hide);
+ ut_asserteq(false, obj->flags & SCENEOF_HIDE);
/* select it */
ut_assertok(expo_send_key(exp, BKEY_SELECT));