int y, cur_y;
int ret;
- y = menu->obj.y;
+ y = menu->obj.dim.y;
if (menu->title_id) {
- ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.x, y);
+ ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.dim.x, y);
if (ret < 0)
return log_msg_ret("tit", ret);
* pointer, then the key and the description
*/
if (item->label_id) {
- ret = scene_obj_set_pos(scn, item->label_id, menu->obj.x,
+ ret = scene_obj_set_pos(scn, item->label_id, menu->obj.dim.x,
y);
if (ret < 0)
return log_msg_ret("nam", ret);
}
- ret = scene_obj_set_pos(scn, item->key_id, menu->obj.x + 230,
+ ret = scene_obj_set_pos(scn, item->key_id, menu->obj.dim.x + 230,
y);
if (ret < 0)
return log_msg_ret("key", ret);
- ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.x + 280,
+ ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.dim.x + 280,
y);
if (ret < 0)
return log_msg_ret("des", ret);
* points to
*/
ret = scene_obj_set_pos(scn, menu->pointer_id,
- menu->obj.x + 200, cur_y);
+ menu->obj.dim.x + 200, cur_y);
if (ret < 0)
return log_msg_ret("ptr", ret);
}
SCENEOBJT_MENU,
};
+/**
+ * struct scene_dim - Dimensions of an object
+ *
+ * @x: x position, in pixels from left side
+ * @y: y position, in pixels from top
+ * @w: width, in pixels
+ * @h: height, in pixels
+ */
+struct scene_dim {
+ int x;
+ int y;
+ int w;
+ int h;
+};
+
/**
* struct scene_obj - information about an object in a scene
*
* @name: Name of the object (allocated)
* @id: ID number of the object
* @type: Type of this object
- * @x: x position, in pixels from left side
- * @y: y position, in pixels from top
+ * @dim: Dimensions for this object
* @hide: true if the object should be hidden
* @sibling: Node to link this object to its siblings
*/
char *name;
uint id;
enum scene_obj_t type;
- int x;
- int y;
+ struct scene_dim dim;
bool hide;
struct list_head sibling;
};
ut_assert(id > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
- ut_asserteq(123, img->obj.x);
- ut_asserteq(456, img->obj.y);
+ ut_asserteq(123, img->obj.dim.x);
+ ut_asserteq(456, img->obj.dim.y);
ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
ut_asserteq(0, menu->pointer_id);
ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
- ut_asserteq(50, menu->obj.x);
- ut_asserteq(400, menu->obj.y);
+ ut_asserteq(50, menu->obj.dim.x);
+ ut_asserteq(400, menu->obj.dim.y);
id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
"Main Menu", &tit);
ut_asserteq(id, menu->cur_item_id);
/* the title should be at the top */
- ut_asserteq(menu->obj.x, tit->obj.x);
- ut_asserteq(menu->obj.y, tit->obj.y);
+ ut_asserteq(menu->obj.dim.x, tit->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y, tit->obj.dim.y);
/* the first item should be next */
- ut_asserteq(menu->obj.x, name1->obj.x);
- ut_asserteq(menu->obj.y + 32, name1->obj.y);
+ ut_asserteq(menu->obj.dim.x, name1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, name1->obj.dim.y);
- ut_asserteq(menu->obj.x + 230, key1->obj.x);
- ut_asserteq(menu->obj.y + 32, key1->obj.y);
+ ut_asserteq(menu->obj.dim.x + 230, key1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, key1->obj.dim.y);
- ut_asserteq(menu->obj.x + 200, ptr->obj.x);
- ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+ ut_asserteq(menu->obj.dim.x + 200, ptr->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, ptr->obj.dim.y);
- ut_asserteq(menu->obj.x + 280, desc1->obj.x);
- ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+ ut_asserteq(menu->obj.dim.x + 280, desc1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, desc1->obj.dim.y);
- ut_asserteq(-4, prev1->obj.x);
- ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+ ut_asserteq(-4, prev1->obj.dim.x);
+ ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
ut_asserteq(false, prev1->obj.hide);
expo_destroy(exp);