From 82cafee133ee5c087449761988c096fc26a17cf6 Mon Sep 17 00:00:00 2001 From: Simon Glass Date: Thu, 1 Jun 2023 10:23:01 -0600 Subject: [PATCH] expo: Support building an expo from a description file The only way to create an expo at present is by calling the functions to create each object. It is useful to have more data-driven approach, where the objects can be specified in a suitable file format and created from that. This makes testing easier as well. Add support for describing an expo in a devicetree node. This allows more complex tests to be set up, as well as providing an easier format for users. It also provides a better basis for the upcoming configuration editor. Signed-off-by: Simon Glass --- arch/sandbox/dts/cedit.dtsi | 64 ++++++ arch/sandbox/dts/test.dts | 5 + boot/Makefile | 2 +- boot/expo.c | 1 + boot/expo_build.c | 400 ++++++++++++++++++++++++++++++++++++ doc/develop/expo.rst | 282 ++++++++++++++++++++++++- include/expo.h | 14 ++ include/test/cedit-test.h | 29 +++ test/boot/expo.c | 80 ++++++++ 9 files changed, 870 insertions(+), 7 deletions(-) create mode 100644 arch/sandbox/dts/cedit.dtsi create mode 100644 boot/expo_build.c create mode 100644 include/test/cedit-test.h diff --git a/arch/sandbox/dts/cedit.dtsi b/arch/sandbox/dts/cedit.dtsi new file mode 100644 index 0000000000..a9eb4c2d59 --- /dev/null +++ b/arch/sandbox/dts/cedit.dtsi @@ -0,0 +1,64 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Expo definition for the configuration editor + * + * This used for testing building an expo from a data file. This devicetree + * provides a description of the objects to be created. + */ + +#include + +&cedit { + dynamic-start = ; + + scenes { + main { + id = ; + + /* value refers to the matching id in /strings */ + title-id = ; + + /* simple string is used as it is */ + prompt = "UP and DOWN to choose, ENTER to select"; + + /* defines a menu within the scene */ + cpu-speed { + type = "menu"; + id = ; + + /* + * has both string and ID. The string is ignored + * if the ID is present and points to a string + */ + title = "CPU speed"; + title-id = ; + + /* menu items as simple strings */ + item-label = "2 GHz", "2.5 GHz", "3 GHz"; + + /* IDs for the menu items */ + item-id = ; + }; + + power-loss { + type = "menu"; + id = ; + + title = "AC Power"; + item-label = "Always Off", "Always On", + "Memory"; + + item-id = ; + }; + }; + }; + + strings { + title { + id = ; + value = "Test Configuration"; + value-es = "configuración de prueba"; + }; + }; +}; diff --git a/arch/sandbox/dts/test.dts b/arch/sandbox/dts/test.dts index 38d5739421..442222e4b9 100644 --- a/arch/sandbox/dts/test.dts +++ b/arch/sandbox/dts/test.dts @@ -141,6 +141,9 @@ }; }; + cedit: cedit { + }; + fuzzing-engine { compatible = "sandbox,fuzzing-engine"; }; @@ -1830,3 +1833,5 @@ #ifdef CONFIG_SANDBOX_VPL #include "sandbox_vpl.dtsi" #endif + +#include "cedit.dtsi" diff --git a/boot/Makefile b/boot/Makefile index f94c31d922..28c4e55ca6 100644 --- a/boot/Makefile +++ b/boot/Makefile @@ -50,7 +50,7 @@ ifdef CONFIG_SPL_BUILD obj-$(CONFIG_SPL_LOAD_FIT) += common_fit.o endif -obj-$(CONFIG_$(SPL_TPL_)EXPO) += expo.o scene.o scene_menu.o +obj-$(CONFIG_$(SPL_TPL_)EXPO) += expo.o scene.o scene_menu.o expo_build.o obj-$(CONFIG_$(SPL_TPL_)BOOTMETH_VBE) += vbe.o obj-$(CONFIG_$(SPL_TPL_)BOOTMETH_VBE_REQUEST) += vbe_request.o diff --git a/boot/expo.c b/boot/expo.c index 8c6fbc0e30..db837f7b49 100644 --- a/boot/expo.c +++ b/boot/expo.c @@ -58,6 +58,7 @@ void expo_destroy(struct expo *exp) uint resolve_id(struct expo *exp, uint id) { + log_debug("resolve id %d\n", id); if (!id) id = exp->next_id++; else if (id >= exp->next_id) diff --git a/boot/expo_build.c b/boot/expo_build.c new file mode 100644 index 0000000000..7e61ab06a8 --- /dev/null +++ b/boot/expo_build.c @@ -0,0 +1,400 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Building an expo from an FDT description + * + * Copyright 2022 Google LLC + * Written by Simon Glass + */ + +#define LOG_CATEGORY LOGC_EXPO + +#include +#include +#include +#include +#include +#include +#include + +/** + * struct build_info - Information to use when building + * + * @str_for_id: String for each ID in use, NULL if empty. The string is NULL + * if there is nothing for this ID. Since ID 0 is never used, the first + * element of this array is always NULL + * @str_count: Number of entries in @str_for_id + */ +struct build_info { + const char **str_for_id; + int str_count; +}; + +/** + * add_txt_str - Add a string or lookup its ID, then add to expo + * + * @info: Build information + * @node: Node describing scene + * @scn: Scene to add to + * @find_name: Name to look for (e.g. "title"). This will find a property called + * "title" if it exists, else will look up the string for "title-id" + * Return: ID of added string, or -ve on error + */ +int add_txt_str(struct build_info *info, ofnode node, struct scene *scn, + const char *find_name, uint obj_id) +{ + const char *text; + uint str_id; + int ret; + + text = ofnode_read_string(node, find_name); + if (!text) { + char name[40]; + u32 id; + + snprintf(name, sizeof(name), "%s-id", find_name); + ret = ofnode_read_u32(node, name, &id); + if (ret) + return log_msg_ret("id", -EINVAL); + + if (id >= info->str_count) + return log_msg_ret("id", -E2BIG); + text = info->str_for_id[id]; + if (!text) + return log_msg_ret("id", -EINVAL); + } + + ret = expo_str(scn->expo, find_name, 0, text); + if (ret < 0) + return log_msg_ret("add", ret); + str_id = ret; + + ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL); + if (ret < 0) + return log_msg_ret("add", ret); + + return ret; +} + +/** + * add_txt_str_list - Add a list string or lookup its ID, then add to expo + * + * @info: Build information + * @node: Node describing scene + * @scn: Scene to add to + * @find_name: Name to look for (e.g. "title"). This will find a string-list + * property called "title" if it exists, else will look up the string in the + * "title-id" string list. + * Return: ID of added string, or -ve on error + */ +int add_txt_str_list(struct build_info *info, ofnode node, struct scene *scn, + const char *find_name, int index, uint obj_id) +{ + const char *text; + uint str_id; + int ret; + + ret = ofnode_read_string_index(node, find_name, index, &text); + if (ret) { + char name[40]; + u32 id; + + snprintf(name, sizeof(name), "%s-id", find_name); + ret = ofnode_read_u32_index(node, name, index, &id); + if (ret) + return log_msg_ret("id", -ENOENT); + + if (id >= info->str_count) + return log_msg_ret("id", -E2BIG); + text = info->str_for_id[id]; + if (!text) + return log_msg_ret("id", -EINVAL); + } + + ret = expo_str(scn->expo, find_name, 0, text); + if (ret < 0) + return log_msg_ret("add", ret); + str_id = ret; + + ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL); + if (ret < 0) + return log_msg_ret("add", ret); + + return ret; +} + +/* + * build_element() - Handle creating a text object from a label + * + * Look up a property called @label or @label-id and create a string for it + */ +int build_element(void *ldtb, int node, const char *label) +{ + return 0; +} + +/** + * read_strings() - Read in the list of strings + * + * Read the strings into an ID-indexed list, so they can be used for building + * an expo. The strings are in a /strings node and each has its own subnode + * containing the ID and the string itself: + * + * example { + * id = <123>; + * value = "This is a test"; + * }; + * + * Future work may add support for unicode and multiple languages + * + * @info: Build information + * @root: Root node to read from + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error + */ +static int read_strings(struct build_info *info, ofnode root) +{ + ofnode strings, node; + + strings = ofnode_find_subnode(root, "strings"); + if (!ofnode_valid(strings)) + return log_msg_ret("str", -EINVAL); + + ofnode_for_each_subnode(node, strings) { + const char *val; + int ret; + u32 id; + + ret = ofnode_read_u32(node, "id", &id); + if (ret) + return log_msg_ret("id", -EINVAL); + val = ofnode_read_string(node, "value"); + if (!val) + return log_msg_ret("val", -EINVAL); + + if (id >= info->str_count) { + int new_count = info->str_count + 20; + void *new_arr; + + new_arr = realloc(info->str_for_id, + new_count * sizeof(char *)); + if (!new_arr) + return log_msg_ret("id", -ENOMEM); + memset(new_arr + info->str_count, '\0', + (new_count - info->str_count) * sizeof(char *)); + info->str_for_id = new_arr; + info->str_count = new_count; + } + + info->str_for_id[id] = val; + } + + return 0; +} + +/** + * list_strings() - List the available strings with their IDs + * + * @info: Build information + */ +static void list_strings(struct build_info *info) +{ + int i; + + for (i = 0; i < info->str_count; i++) { + if (info->str_for_id[i]) + printf("%3d %s\n", i, info->str_for_id[i]); + } +} + +/** + * menu_build() - Build a menu and add it to a scene + * + * See doc/developer/expo.rst for a description of the format + * + * @info: Build information + * @node: Node containing the menu description + * @scn: Scene to add the menu to + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error, -ENOENT if there is a references to a non-existent string + */ +static int menu_build(struct build_info *info, ofnode node, struct scene *scn) +{ + struct scene_obj_menu *menu; + uint title_id, menu_id; + const u32 *item_ids; + int ret, size, i; + const char *name; + u32 id; + + name = ofnode_get_name(node); + ret = ofnode_read_u32(node, "id", &id); + if (ret) + return log_msg_ret("id", -EINVAL); + + ret = scene_menu(scn, name, id, &menu); + if (ret < 0) + return log_msg_ret("men", ret); + menu_id = ret; + + /* Set the title */ + ret = add_txt_str(info, node, scn, "title", 0); + if (ret < 0) + return log_msg_ret("tit", ret); + title_id = ret; + ret = scene_menu_set_title(scn, menu_id, title_id); + + item_ids = ofnode_read_prop(node, "item-id", &size); + if (!item_ids) + return log_msg_ret("itm", -EINVAL); + if (!size || size % sizeof(u32)) + return log_msg_ret("isz", -EINVAL); + size /= sizeof(u32); + + for (i = 0; i < size; i++) { + struct scene_menitem *item; + uint label, key, desc; + + ret = add_txt_str_list(info, node, scn, "item-label", i, 0); + if (ret < 0 && ret != -ENOENT) + return log_msg_ret("lab", ret); + label = max(0, ret); + + ret = add_txt_str_list(info, node, scn, "key-label", i, 0); + if (ret < 0 && ret != -ENOENT) + return log_msg_ret("key", ret); + key = max(0, ret); + + ret = add_txt_str_list(info, node, scn, "desc-label", i, 0); + if (ret < 0 && ret != -ENOENT) + return log_msg_ret("lab", ret); + desc = max(0, ret); + + ret = scene_menuitem(scn, menu_id, simple_xtoa(i), + fdt32_to_cpu(item_ids[i]), key, label, + desc, 0, 0, &item); + if (ret < 0) + return log_msg_ret("mi", ret); + } + + return 0; +} + +/** + * menu_build() - Build an expo object and add it to a scene + * + * See doc/developer/expo.rst for a description of the format + * + * @info: Build information + * @node: Node containing the object description + * @scn: Scene to add the object to + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error, -ENOENT if there is a references to a non-existent string + */ +static int obj_build(struct build_info *info, ofnode node, struct scene *scn) +{ + const char *type; + u32 id; + int ret; + + log_debug("- object %s\n", ofnode_get_name(node)); + ret = ofnode_read_u32(node, "id", &id); + if (ret) + return log_msg_ret("id", -EINVAL); + + type = ofnode_read_string(node, "type"); + if (!type) + return log_msg_ret("typ", -EINVAL); + + if (!strcmp("menu", type)) + ret = menu_build(info, node, scn); + else + ret = -EINVAL; + if (ret) + return log_msg_ret("bld", ret); + + return 0; +} + +/** + * scene_build() - Build a scene and all its objects + * + * See doc/developer/expo.rst for a description of the format + * + * @info: Build information + * @node: Node containing the scene description + * @scn: Scene to add the object to + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error, -ENOENT if there is a references to a non-existent string + */ +static int scene_build(struct build_info *info, ofnode scn_node, + struct expo *exp) +{ + const char *name; + struct scene *scn; + uint id, title_id; + ofnode node; + int ret; + + name = ofnode_get_name(scn_node); + log_debug("Building scene %s\n", name); + ret = ofnode_read_u32(scn_node, "id", &id); + if (ret) + return log_msg_ret("id", -EINVAL); + + ret = scene_new(exp, name, id, &scn); + if (ret < 0) + return log_msg_ret("scn", ret); + + ret = add_txt_str(info, scn_node, scn, "title", 0); + if (ret < 0) + return log_msg_ret("tit", ret); + title_id = ret; + scene_title_set(scn, title_id); + + ret = add_txt_str(info, scn_node, scn, "prompt", 0); + if (ret < 0) + return log_msg_ret("pr", ret); + + ofnode_for_each_subnode(node, scn_node) { + ret = obj_build(info, node, scn); + if (ret < 0) + return log_msg_ret("mit", ret); + } + + return 0; +} + +int expo_build(ofnode root, struct expo **expp) +{ + struct build_info info; + ofnode scenes, node; + struct expo *exp; + u32 dyn_start; + int ret; + + memset(&info, '\0', sizeof(info)); + ret = read_strings(&info, root); + if (ret) + return log_msg_ret("str", ret); + list_strings(&info); + + ret = expo_new("name", NULL, &exp); + if (ret) + return log_msg_ret("exp", ret); + + if (!ofnode_read_u32(root, "dynamic-start", &dyn_start)) + expo_set_dynamic_start(exp, dyn_start); + + scenes = ofnode_find_subnode(root, "scenes"); + if (!ofnode_valid(scenes)) + return log_msg_ret("sno", -EINVAL); + + ofnode_for_each_subnode(node, scenes) { + ret = scene_build(&info, node, exp); + if (ret < 0) + return log_msg_ret("scn", ret); + } + *expp = exp; + + return 0; +} diff --git a/doc/develop/expo.rst b/doc/develop/expo.rst index bd593dc2b3..f5caadbfd9 100644 --- a/doc/develop/expo.rst +++ b/doc/develop/expo.rst @@ -100,10 +100,13 @@ objects first, then create the menu item, passing in the relevant IDs. Creating an expo ---------------- -To create an expo, use `expo_new()` followed by `scene_new()` to create a scene. -Then add objects to the scene, using functions like `scene_txt_str()` and -`scene_menu()`. For every menu item, add text and image objects, then create -the menu item with `scene_menuitem()`, referring to those objects. +To create an expo programmatically, use `expo_new()` followed by `scene_new()` +to create a scene. Then add objects to the scene, using functions like +`scene_txt_str()` and `scene_menu()`. For every menu item, add text and image +objects, then create the menu item with `scene_menuitem()`, referring to those +objects. + +To create an expo using a description file, see :ref:`expo_format` below. Layout ------ @@ -168,6 +171,273 @@ menu-inset menuitem-gap-y Number of pixels between menu items +.. _expo_format: + +Pop-up mode +----------- + +Expos support two modes. The simple mode is used for selecting from a single +menu, e.g. when choosing with OS to boot. In this mode the menu items are shown +in a list (label, > pointer, key and description) and can be chosen using arrow +keys and enter:: + + U-Boot Boot Menu + + UP and DOWN to choose, ENTER to select + + mmc1 > 0 Fedora-Workstation-armhfp-31-1.9 + mmc3 1 Armbian + +The popup mode allows multiple menus to be present in a scene. Each is shown +just as its title and label, as with the `CPU Speed` and `AC Power` menus here:: + + Test Configuration + + + CPU Speed <2 GHz> (highlighted) + + AC Power Always Off + + + UP and DOWN to choose, ENTER to select + + +Expo Format +----------- + +It can be tedious to create a complex expo using code. Expo supports a +data-driven approach, where the expo description is in a devicetree file. This +makes it easier and faster to create and edit the description. An expo builder +is provided to convert this format into an expo structure. + +Layout of the expo scenes is handled automatically, based on a set of simple +rules. + +Top-level node +~~~~~~~~~~~~~~ + +The top-level node has the following properties: + +dynamic-start + type: u32, optional + + Specifies the start of the dynamically allocated objects. This results in + a call to expo_set_dynamic_start(). + +The top-level node has the following subnodes: + +scenes + Specifies the scenes in the expo, each one being a subnode + +strings + Specifies the strings in the expo, each one being a subnode + +`scenes` node +~~~~~~~~~~~~~ + +Contains a list of scene subnodes. The name of each subnode is passed as the +name to `scene_new()`. + +`strings` node +~~~~~~~~~~~~~~ + +Contains a list of string subnodes. The name of each subnode is ignored. + +`strings` subnodes +~~~~~~~~~~~~~~~~~~ + +Each subnode defines a string which can be used by scenes and objects. Each +string has an ID number which is used to refer to it. + +The `strings` subnodes have the following properties: + +id + type: u32, required + + Specifies the ID number for the string. + +value: + type: string, required + + Specifies the string text. For now only a single value is supported. Future + work may add support for multiple languages by using a value for each + language. + +Scene nodes (`scenes` subnodes) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Each subnode of the `scenes` node contains a scene description. + +Most properties can use either a string or a string ID. For example, a `title` +property can be used to provide the title for a menu; alternatively a `title-id` +property can provide the string ID of the title. If both are present, the +ID takes preference, except that if a string with that ID does not exist, it +falls back to using the string from the property (`title` in this example). The +description below shows these are alternative properties with the same +description. + +The scene nodes have the following properties: + +id + type: u32, required + + Specifies the ID number for the string. + +title / title-id + type: string / u32, required + + Specifies the title of the scene. This is shown at the top of the scene. + +prompt / prompt-id + type: string / u32, required + + Specifies a prompt for the scene. This is shown at the bottom of the scene. + +The scene nodes have a subnode for each object in the scene. + +Object nodes +~~~~~~~~~~~~ + +The object-node name is used as the name of the object, e.g. when calling +`scene_menu()` to create a menu. + +Object nodes have the following common properties: + +type + type: string, required + + Specifies the type of the object. Valid types are: + + "menu" + Menu containing items which can be selected by the user + +id + type: u32, required + + Specifies the ID of the object. This is used when referring to the object. + + +Menu nodes have the following additional properties: + +title / title-id + type: string / u32, required + + Specifies the title of the menu. This is shown to the left of the area for + this menu. + +item-id + type: u32 list, required + + Specifies the ID for each menu item. These are used for checking which item + has been selected. + +item-label / item-label-id + type: string list / u32 list, required + + Specifies the label for each item in the menu. These are shown to the user. + In 'popup' mode these form the items in the menu. + +key-label / key-label-id + type: string list / u32 list, optional + + Specifies the key for each item in the menu. These are currently only + intended for use in simple mode. + +desc-label / desc-label-id + type: string list / u32 list, optional + + Specifies the description for each item in the menu. These are currently + only intended for use in simple mode. + + +Expo layout +~~~~~~~~~~~ + +The `expo_arrange()` function can be called to arrange the expo objects in a +suitable manner. For each scene it puts the title at the top, the prompt at the +bottom and the objects in order from top to bottom. + +Expo format example +~~~~~~~~~~~~~~~~~~~ + +This example shows an expo with a single scene consisting of two menus. The +scene title is specified using a string from the strings table, but all other +strings are provided inline in the nodes where they are used. + +:: + + #define ID_PROMPT 1 + #define ID_SCENE1 2 + #define ID_SCENE1_TITLE 3 + + #define ID_CPU_SPEED 4 + #define ID_CPU_SPEED_TITLE 5 + #define ID_CPU_SPEED_1 6 + #define ID_CPU_SPEED_2 7 + #define ID_CPU_SPEED_3 8 + + #define ID_POWER_LOSS 9 + #define ID_AC_OFF 10 + #define ID_AC_ON 11 + #define ID_AC_MEMORY 12 + + #define ID_DYNAMIC_START 13 + + &cedit { + dynamic-start = ; + + scenes { + main { + id = ; + + /* value refers to the matching id in /strings */ + title-id = ; + + /* simple string is used as it is */ + prompt = "UP and DOWN to choose, ENTER to select"; + + /* defines a menu within the scene */ + cpu-speed { + type = "menu"; + id = ; + + /* + * has both string and ID. The string is ignored + * if the ID is present and points to a string + */ + title = "CPU speed"; + title-id = ; + + /* menu items as simple strings */ + item-label = "2 GHz", "2.5 GHz", "3 GHz"; + + /* IDs for the menu items */ + item-id = ; + }; + + power-loss { + type = "menu"; + id = ; + + title = "AC Power"; + item-label = "Always Off", "Always On", + "Memory"; + + item-id = ; + }; + }; + }; + + strings { + title { + id = ; + value = "Test Configuration"; + value-es = "configuración de prueba"; + }; + }; + }; + API documentation ----------------- @@ -180,11 +450,10 @@ Future ideas Some ideas for future work: - Default menu item and a timeout -- Higher-level / automatic / more flexible layout of objects - Image formats other than BMP - Use of ANSI sequences to control a serial terminal - Colour selection -- Better support for handling lots of settings, e.g. with radio/option widgets +- Support for more widgets, e.g. text, numeric, radio/option - Mouse support - Integrate Nuklear, NxWidgets or some other library for a richer UI - Optimise rendering by only updating the display with changes since last render @@ -194,6 +463,7 @@ Some ideas for future work: - Support both graphical and text menus at the same time on different devices - Support unicode - Support curses for proper serial-terminal menus +- Add support for large menus which need to scroll .. Simon Glass .. 7-Oct-22 diff --git a/include/expo.h b/include/expo.h index f7febe1c9a..9fec4d0cd8 100644 --- a/include/expo.h +++ b/include/expo.h @@ -653,4 +653,18 @@ int expo_action_get(struct expo *exp, struct expo_action *act); */ int expo_apply_theme(struct expo *exp, ofnode node); +/** + * expo_build() - Build an expo from an FDT description + * + * Build a complete expo from a description in the provided devicetree. + * + * See doc/developer/expo.rst for a description of the format + * + * @root: Root node for expo description + * @expp: Returns the new expo + * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format + * error, -ENOENT if there is a references to a non-existent string + */ +int expo_build(ofnode root, struct expo **expp); + #endif /*__SCENE_H */ diff --git a/include/test/cedit-test.h b/include/test/cedit-test.h new file mode 100644 index 0000000000..349df75b16 --- /dev/null +++ b/include/test/cedit-test.h @@ -0,0 +1,29 @@ +/* SPDX-License-Identifier: GPL-2.0+ */ +/* + * Binding shared between cedit.dtsi and test/boot/expo.c + * + * Copyright 2023 Google LLC + * Written by Simon Glass + */ + +#ifndef __cedit_test_h +#define __cedit_test_h + +#define ID_PROMPT 1 +#define ID_SCENE1 2 +#define ID_SCENE1_TITLE 3 + +#define ID_CPU_SPEED 4 +#define ID_CPU_SPEED_TITLE 5 +#define ID_CPU_SPEED_1 6 +#define ID_CPU_SPEED_2 7 +#define ID_CPU_SPEED_3 8 + +#define ID_POWER_LOSS 9 +#define ID_AC_OFF 10 +#define ID_AC_ON 11 +#define ID_AC_MEMORY 12 + +#define ID_DYNAMIC_START 13 + +#endif diff --git a/test/boot/expo.c b/test/boot/expo.c index c34eaeedd6..e7148024fe 100644 --- a/test/boot/expo.c +++ b/test/boot/expo.c @@ -13,6 +13,7 @@ #include #include #include "bootstd_common.h" +#include #include "../../boot/scene_internal.h" enum { @@ -588,3 +589,82 @@ static int expo_render_image(struct unit_test_state *uts) return 0; } BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check building an expo from a devicetree description */ +static int expo_test_build(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene_menitem *item; + struct scene_obj_txt *txt; + struct scene_obj *obj; + struct scene *scn; + struct expo *exp; + int count; + ofnode node; + + node = ofnode_path("/cedit"); + ut_assert(ofnode_valid(node)); + ut_assertok(expo_build(node, &exp)); + + ut_asserteq_str("name", exp->name); + ut_asserteq(0, exp->scene_id); + ut_asserteq(ID_DYNAMIC_START + 20, exp->next_id); + ut_asserteq(false, exp->popup); + + /* check the scene */ + scn = expo_lookup_scene_id(exp, ID_SCENE1); + ut_assertnonnull(scn); + ut_asserteq_str("main", scn->name); + ut_asserteq(ID_SCENE1, scn->id); + ut_asserteq(ID_DYNAMIC_START + 1, scn->title_id); + ut_asserteq(0, scn->highlight_id); + + /* check the title */ + txt = scene_obj_find(scn, scn->title_id, SCENEOBJT_NONE); + ut_assertnonnull(txt); + obj = &txt->obj; + ut_asserteq_ptr(scn, obj->scene); + ut_asserteq_str("title", obj->name); + ut_asserteq(scn->title_id, obj->id); + ut_asserteq(SCENEOBJT_TEXT, obj->type); + ut_asserteq(0, obj->flags); + ut_asserteq_str("Test Configuration", expo_get_str(exp, txt->str_id)); + + /* check the menu */ + menu = scene_obj_find(scn, ID_CPU_SPEED, SCENEOBJT_NONE); + obj = &menu->obj; + ut_asserteq_ptr(scn, obj->scene); + ut_asserteq_str("cpu-speed", obj->name); + ut_asserteq(ID_CPU_SPEED, obj->id); + ut_asserteq(SCENEOBJT_MENU, obj->type); + ut_asserteq(0, obj->flags); + + txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_NONE); + ut_asserteq_str("CPU speed", expo_get_str(exp, txt->str_id)); + + ut_asserteq(0, menu->cur_item_id); + ut_asserteq(0, menu->pointer_id); + + /* check the items */ + item = list_first_entry(&menu->item_head, struct scene_menitem, + sibling); + ut_asserteq_str("00", item->name); + ut_asserteq(ID_CPU_SPEED_1, item->id); + ut_asserteq(0, item->key_id); + ut_asserteq(0, item->desc_id); + ut_asserteq(0, item->preview_id); + ut_asserteq(0, item->flags); + + txt = scene_obj_find(scn, item->label_id, SCENEOBJT_NONE); + ut_asserteq_str("2 GHz", expo_get_str(exp, txt->str_id)); + + count = 0; + list_for_each_entry(item, &menu->item_head, sibling) + count++; + ut_asserteq(3, count); + + expo_destroy(exp); + + return 0; +} +BOOTSTD_TEST(expo_test_build, UT_TESTF_DM); -- 2.39.5