From: Marek Vasut Date: Thu, 25 Apr 2013 16:37:12 +0000 (+0000) Subject: arm: mxs: Fix vectoring table crafting X-Git-Url: http://git.dujemihanovic.xyz/img/static/git-favicon.png?a=commitdiff_plain;h=86fb7b3d5b8ae7158cfcd408b847d3d8295e3aae;p=u-boot.git arm: mxs: Fix vectoring table crafting The vectoring table has to be placed at 0x0, but U-Boot on MX23/MX28 starts from RAM, so the vectoring table at 0x0 is not present. Craft code that will be placed at 0x0 and will redirect interrupt vectoring to proper location of the U-Boot in RAM. Signed-off-by: Marek Vasut CC: Stefano Babic CC: Fabio Estevam Tested-by: Fabio Estevam --- diff --git a/arch/arm/cpu/arm926ejs/mxs/mxs.c b/arch/arm/cpu/arm926ejs/mxs/mxs.c index a5e388b5ad..45667bd8fb 100644 --- a/arch/arm/cpu/arm926ejs/mxs/mxs.c +++ b/arch/arm/cpu/arm926ejs/mxs/mxs.c @@ -76,13 +76,32 @@ void enable_caches(void) #endif } +/* + * This function will craft a jumptable at 0x0 which will redirect interrupt + * vectoring to proper location of U-Boot in RAM. + * + * The structure of the jumptable will be as follows: + * ldr pc, [pc, #0x18] ..... for each vector, thus repeated 8 times + * ... for each previous ldr, thus also repeated 8 times + * + * The "ldr pc, [pc, #0x18]" instruction above loads address from memory at + * offset 0x18 from current value of PC register. Note that PC is already + * incremented by 4 when computing the offset, so the effective offset is + * actually 0x20, this the associated . Loading the PC + * register with an address performs a jump to that address. + */ void mx28_fixup_vt(uint32_t start_addr) { - uint32_t *vt = (uint32_t *)0x20; + /* ldr pc, [pc, #0x18] */ + const uint32_t ldr_pc = 0xe59ff018; + /* Jumptable location is 0x0 */ + uint32_t *vt = (uint32_t *)0x0; int i; - for (i = 0; i < 8; i++) - vt[i] = start_addr + (4 * i); + for (i = 0; i < 8; i++) { + vt[i] = ldr_pc; + vt[i + 8] = start_addr + (4 * i); + } } #ifdef CONFIG_ARCH_MISC_INIT