#include <netdev.h>
#include <fdt_support.h>
#include <sata.h>
+#include <splash.h>
#include <asm/arch/crm_regs.h>
#include <asm/arch/sys_proto.h>
#include <asm/arch/iomux.h>
int splash_screen_prepare(void)
{
- return cl_splash_screen_prepare(cm_fx6_splash_locations,
- ARRAY_SIZE(cm_fx6_splash_locations));
+ return splash_source_load(cm_fx6_splash_locations,
+ ARRAY_SIZE(cm_fx6_splash_locations));
}
#endif
#include <i2c.h>
#include <usb.h>
#include <mmc.h>
+#include <splash.h>
#include <twl4030.h>
#include <linux/compiler.h>
int splash_screen_prepare(void)
{
- return cl_splash_screen_prepare(splash_locations,
- ARRAY_SIZE(splash_locations));
+ return splash_source_load(splash_locations,
+ ARRAY_SIZE(splash_locations));
}
/*
obj-y += common.o
obj-$(CONFIG_SYS_I2C) += eeprom.o
obj-$(CONFIG_LCD) += omap3_display.o
-obj-$(CONFIG_SPLASH_SCREEN) += splash.o
obj-$(CONFIG_SMC911X) += omap3_smc911x.o
static inline void cl_usb_hub_deinit(int gpio) {}
#endif /* CONFIG_CMD_USB */
-enum splash_storage {
- SPLASH_STORAGE_NAND,
- SPLASH_STORAGE_SF,
-};
-
-struct splash_location {
- char *name;
- enum splash_storage storage;
- u32 offset; /* offset from start of storage */
-};
-
-#ifdef CONFIG_SPLASH_SCREEN
-int cl_splash_screen_prepare(struct splash_location *locations, uint size);
-#else /* !CONFIG_SPLASH_SCREEN */
-static inline int cl_splash_screen_prepare(struct splash_location *locations,
- uint size)
-{
- return -ENOSYS;
-}
-#endif /* CONFIG_SPLASH_SCREEN */
-
#ifdef CONFIG_SMC911X
int cl_omap3_smc911x_init(int id, int cs, u32 base_addr,
int (*reset)(int), int rst_gpio);
obj-$(CONFIG_I2C_EDID) += edid.o
obj-$(CONFIG_KALLSYMS) += kallsyms.o
obj-y += splash.o
+obj-$(CONFIG_SPLASH_SOURCE) += splash_source.o
obj-$(CONFIG_LCD) += lcd.o lcd_console.o
obj-$(CONFIG_LYNXKDI) += lynxkdi.o
obj-$(CONFIG_MENU) += menu.o
#include <common.h>
#include <nand.h>
#include <errno.h>
+#include <splash.h>
#include <spi_flash.h>
#include <spi.h>
#include <bmp_layout.h>
-#include "common.h"
DECLARE_GLOBAL_DATA_PTR;
return splash_storage_read(location, bmp_load_addr, bmp_size);
splash_address_too_high:
- printf("Error: splashimage address too high. Data overwrites U-Boot "
- "and/or placed beyond DRAM boundaries.\n");
+ printf("Error: splashimage address too high. Data overwrites U-Boot and/or placed beyond DRAM boundaries.\n");
return -EFAULT;
}
return NULL;
}
-int cl_splash_screen_prepare(struct splash_location *locations, uint size)
+/**
+ * splash_source_load - load splash image from a supported location.
+ *
+ * Select a splash image location based on the value of splashsource environment
+ * variable and the board supported splash source locations, and load a
+ * splashimage to the address pointed to by splashimage environment variable.
+ *
+ * @locations: An array of supported splash locations.
+ * @size: Size of splash_locations array.
+ *
+ * @return: 0 on success, negative value on failure.
+ */
+int splash_source_load(struct splash_location *locations, uint size)
{
struct splash_location *splash_location;
char *env_splashimage_value;
sequence. It gives the board an opportunity to prepare the splash
image data before it is processed and sent to the frame buffer by
U-Boot. Define your own version to use this feature.
+
+CONFIG_SPLASH_SOURCE
+
+Use the splash_source.c library. This library provides facilities to declare
+board specific splash image locations, routines for loading splash image from
+supported locations, and a way of controlling the selected splash location
+using the "splashsource" environment variable.
+
+splashsource works as follows:
+- If splashsource is set to a supported location name as defined by board code,
+ use that splash location.
+- If splashsource is undefined, use the first splash location as default.
+- If splashsource is set to an unsupported value, do not load a splash screen.
#define CONFIG_VIDEO_SW_CURSOR
#define CONFIG_SPLASH_SCREEN
+#define CONFIG_SPLASH_SOURCE
#define CONFIG_CMD_BMP
#define CONFIG_VIDEO_BMP_RLE8
#define CONFIG_LCD
#define CONFIG_SPLASH_SCREEN
+#define CONFIG_SPLASH_SOURCE
#define CONFIG_CMD_BMP
#define CONFIG_BMP_16BPP
#define CONFIG_SCF0403_LCD
#ifndef _SPLASH_H_
#define _SPLASH_H_
+enum splash_storage {
+ SPLASH_STORAGE_NAND,
+ SPLASH_STORAGE_SF,
+};
+struct splash_location {
+ char *name;
+ enum splash_storage storage;
+ u32 offset; /* offset from start of storage */
+};
+
+int splash_source_load(struct splash_location *locations, uint size);
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN