scene_obj_destroy(obj);
free(scn->name);
- free(scn->title);
free(scn);
}
-int scene_title_set(struct scene *scn, const char *title)
+int scene_title_set(struct scene *scn, uint id)
{
- free(scn->title);
- scn->title = strdup(title);
- if (!scn->title)
- return log_msg_ret("tit", -ENOMEM);
+ scn->title_id = id;
return 0;
}
* @expo: Expo this scene is part of
* @name: Name of the scene (allocated)
* @id: ID number of the scene
- * @title: Title of the scene (allocated)
+ * @title_id: String ID of title of the scene (allocated)
* @sibling: Node to link this scene to its siblings
* @obj_head: List of objects in the scene
*/
struct expo *expo;
char *name;
uint id;
- char *title;
+ uint title_id;
struct list_head sibling;
struct list_head obj_head;
};
* scene_title_set() - set the scene title
*
* @scn: Scene to update
- * @title: Title to set, NULL if none (this is allocated by this call)
- * Returns: 0 if OK, -ENOMEM if out of memory
+ * @title_id: Title ID to set
+ * Returns: 0 if OK
*/
-int scene_title_set(struct scene *scn, const char *title);
+int scene_title_set(struct scene *scn, uint title_id);
/**
* scene_obj_count() - Count the number of objects in a scene
OBJ_MENU_TITLE,
/* strings */
+ STR_SCENE_TITLE,
+
STR_TEXT,
STR_TEXT2,
STR_MENU_TITLE,
struct expo *exp;
ulong start_mem;
char name[100];
- int id;
+ int id, title_id;
start_mem = ut_check_free();
ut_asserteq_str(SCENE_NAME1, scn->name);
/* Set the title */
- strcpy(name, SCENE_TITLE);
- ut_assertok(scene_title_set(scn, name));
- *name = '\0';
- ut_assertnonnull(scn->title);
- ut_asserteq_str(SCENE_TITLE, scn->title);
+ title_id = expo_str(exp, "title", STR_SCENE_TITLE, SCENE_TITLE);
+ ut_assert(title_id >= 0);
- /* Use an allocated ID */
+ /* Use an allocated ID - this will be allocated after the title str */
scn = NULL;
id = scene_new(exp, SCENE_NAME2, 0, &scn);
ut_assertnonnull(scn);
- ut_asserteq(SCENE2, id);
- ut_asserteq(SCENE2 + 1, exp->next_id);
+ ut_assertok(scene_title_set(scn, title_id));
+ ut_asserteq(STR_SCENE_TITLE + 1, id);
+ ut_asserteq(STR_SCENE_TITLE + 2, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);
ut_asserteq_str(SCENE_NAME2, scn->name);
+ ut_asserteq(title_id, scn->title_id);
expo_destroy(exp);