--- /dev/null
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Expo definition for the configuration editor
+ *
+ * This used for testing building an expo from a data file. This devicetree
+ * provides a description of the objects to be created.
+ */
+
+#include <test/cedit-test.h>
+
+&cedit {
+ dynamic-start = <ID_DYNAMIC_START>;
+
+ scenes {
+ main {
+ id = <ID_SCENE1>;
+
+ /* value refers to the matching id in /strings */
+ title-id = <ID_SCENE1_TITLE>;
+
+ /* simple string is used as it is */
+ prompt = "UP and DOWN to choose, ENTER to select";
+
+ /* defines a menu within the scene */
+ cpu-speed {
+ type = "menu";
+ id = <ID_CPU_SPEED>;
+
+ /*
+ * has both string and ID. The string is ignored
+ * if the ID is present and points to a string
+ */
+ title = "CPU speed";
+ title-id = <ID_CPU_SPEED_TITLE>;
+
+ /* menu items as simple strings */
+ item-label = "2 GHz", "2.5 GHz", "3 GHz";
+
+ /* IDs for the menu items */
+ item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
+ ID_CPU_SPEED_3>;
+ };
+
+ power-loss {
+ type = "menu";
+ id = <ID_POWER_LOSS>;
+
+ title = "AC Power";
+ item-label = "Always Off", "Always On",
+ "Memory";
+
+ item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
+ };
+ };
+ };
+
+ strings {
+ title {
+ id = <ID_SCENE1_TITLE>;
+ value = "Test Configuration";
+ value-es = "configuraciĆ³n de prueba";
+ };
+ };
+};
};
};
+ cedit: cedit {
+ };
+
fuzzing-engine {
compatible = "sandbox,fuzzing-engine";
};
#ifdef CONFIG_SANDBOX_VPL
#include "sandbox_vpl.dtsi"
#endif
+
+#include "cedit.dtsi"
obj-$(CONFIG_SPL_LOAD_FIT) += common_fit.o
endif
-obj-$(CONFIG_$(SPL_TPL_)EXPO) += expo.o scene.o scene_menu.o
+obj-$(CONFIG_$(SPL_TPL_)EXPO) += expo.o scene.o scene_menu.o expo_build.o
obj-$(CONFIG_$(SPL_TPL_)BOOTMETH_VBE) += vbe.o
obj-$(CONFIG_$(SPL_TPL_)BOOTMETH_VBE_REQUEST) += vbe_request.o
uint resolve_id(struct expo *exp, uint id)
{
+ log_debug("resolve id %d\n", id);
if (!id)
id = exp->next_id++;
else if (id >= exp->next_id)
--- /dev/null
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Building an expo from an FDT description
+ *
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ */
+
+#define LOG_CATEGORY LOGC_EXPO
+
+#include <common.h>
+#include <expo.h>
+#include <fdtdec.h>
+#include <log.h>
+#include <malloc.h>
+#include <dm/ofnode.h>
+#include <linux/libfdt.h>
+
+/**
+ * struct build_info - Information to use when building
+ *
+ * @str_for_id: String for each ID in use, NULL if empty. The string is NULL
+ * if there is nothing for this ID. Since ID 0 is never used, the first
+ * element of this array is always NULL
+ * @str_count: Number of entries in @str_for_id
+ */
+struct build_info {
+ const char **str_for_id;
+ int str_count;
+};
+
+/**
+ * add_txt_str - Add a string or lookup its ID, then add to expo
+ *
+ * @info: Build information
+ * @node: Node describing scene
+ * @scn: Scene to add to
+ * @find_name: Name to look for (e.g. "title"). This will find a property called
+ * "title" if it exists, else will look up the string for "title-id"
+ * Return: ID of added string, or -ve on error
+ */
+int add_txt_str(struct build_info *info, ofnode node, struct scene *scn,
+ const char *find_name, uint obj_id)
+{
+ const char *text;
+ uint str_id;
+ int ret;
+
+ text = ofnode_read_string(node, find_name);
+ if (!text) {
+ char name[40];
+ u32 id;
+
+ snprintf(name, sizeof(name), "%s-id", find_name);
+ ret = ofnode_read_u32(node, name, &id);
+ if (ret)
+ return log_msg_ret("id", -EINVAL);
+
+ if (id >= info->str_count)
+ return log_msg_ret("id", -E2BIG);
+ text = info->str_for_id[id];
+ if (!text)
+ return log_msg_ret("id", -EINVAL);
+ }
+
+ ret = expo_str(scn->expo, find_name, 0, text);
+ if (ret < 0)
+ return log_msg_ret("add", ret);
+ str_id = ret;
+
+ ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL);
+ if (ret < 0)
+ return log_msg_ret("add", ret);
+
+ return ret;
+}
+
+/**
+ * add_txt_str_list - Add a list string or lookup its ID, then add to expo
+ *
+ * @info: Build information
+ * @node: Node describing scene
+ * @scn: Scene to add to
+ * @find_name: Name to look for (e.g. "title"). This will find a string-list
+ * property called "title" if it exists, else will look up the string in the
+ * "title-id" string list.
+ * Return: ID of added string, or -ve on error
+ */
+int add_txt_str_list(struct build_info *info, ofnode node, struct scene *scn,
+ const char *find_name, int index, uint obj_id)
+{
+ const char *text;
+ uint str_id;
+ int ret;
+
+ ret = ofnode_read_string_index(node, find_name, index, &text);
+ if (ret) {
+ char name[40];
+ u32 id;
+
+ snprintf(name, sizeof(name), "%s-id", find_name);
+ ret = ofnode_read_u32_index(node, name, index, &id);
+ if (ret)
+ return log_msg_ret("id", -ENOENT);
+
+ if (id >= info->str_count)
+ return log_msg_ret("id", -E2BIG);
+ text = info->str_for_id[id];
+ if (!text)
+ return log_msg_ret("id", -EINVAL);
+ }
+
+ ret = expo_str(scn->expo, find_name, 0, text);
+ if (ret < 0)
+ return log_msg_ret("add", ret);
+ str_id = ret;
+
+ ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL);
+ if (ret < 0)
+ return log_msg_ret("add", ret);
+
+ return ret;
+}
+
+/*
+ * build_element() - Handle creating a text object from a label
+ *
+ * Look up a property called @label or @label-id and create a string for it
+ */
+int build_element(void *ldtb, int node, const char *label)
+{
+ return 0;
+}
+
+/**
+ * read_strings() - Read in the list of strings
+ *
+ * Read the strings into an ID-indexed list, so they can be used for building
+ * an expo. The strings are in a /strings node and each has its own subnode
+ * containing the ID and the string itself:
+ *
+ * example {
+ * id = <123>;
+ * value = "This is a test";
+ * };
+ *
+ * Future work may add support for unicode and multiple languages
+ *
+ * @info: Build information
+ * @root: Root node to read from
+ * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
+ * error
+ */
+static int read_strings(struct build_info *info, ofnode root)
+{
+ ofnode strings, node;
+
+ strings = ofnode_find_subnode(root, "strings");
+ if (!ofnode_valid(strings))
+ return log_msg_ret("str", -EINVAL);
+
+ ofnode_for_each_subnode(node, strings) {
+ const char *val;
+ int ret;
+ u32 id;
+
+ ret = ofnode_read_u32(node, "id", &id);
+ if (ret)
+ return log_msg_ret("id", -EINVAL);
+ val = ofnode_read_string(node, "value");
+ if (!val)
+ return log_msg_ret("val", -EINVAL);
+
+ if (id >= info->str_count) {
+ int new_count = info->str_count + 20;
+ void *new_arr;
+
+ new_arr = realloc(info->str_for_id,
+ new_count * sizeof(char *));
+ if (!new_arr)
+ return log_msg_ret("id", -ENOMEM);
+ memset(new_arr + info->str_count, '\0',
+ (new_count - info->str_count) * sizeof(char *));
+ info->str_for_id = new_arr;
+ info->str_count = new_count;
+ }
+
+ info->str_for_id[id] = val;
+ }
+
+ return 0;
+}
+
+/**
+ * list_strings() - List the available strings with their IDs
+ *
+ * @info: Build information
+ */
+static void list_strings(struct build_info *info)
+{
+ int i;
+
+ for (i = 0; i < info->str_count; i++) {
+ if (info->str_for_id[i])
+ printf("%3d %s\n", i, info->str_for_id[i]);
+ }
+}
+
+/**
+ * menu_build() - Build a menu and add it to a scene
+ *
+ * See doc/developer/expo.rst for a description of the format
+ *
+ * @info: Build information
+ * @node: Node containing the menu description
+ * @scn: Scene to add the menu to
+ * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
+ * error, -ENOENT if there is a references to a non-existent string
+ */
+static int menu_build(struct build_info *info, ofnode node, struct scene *scn)
+{
+ struct scene_obj_menu *menu;
+ uint title_id, menu_id;
+ const u32 *item_ids;
+ int ret, size, i;
+ const char *name;
+ u32 id;
+
+ name = ofnode_get_name(node);
+ ret = ofnode_read_u32(node, "id", &id);
+ if (ret)
+ return log_msg_ret("id", -EINVAL);
+
+ ret = scene_menu(scn, name, id, &menu);
+ if (ret < 0)
+ return log_msg_ret("men", ret);
+ menu_id = ret;
+
+ /* Set the title */
+ ret = add_txt_str(info, node, scn, "title", 0);
+ if (ret < 0)
+ return log_msg_ret("tit", ret);
+ title_id = ret;
+ ret = scene_menu_set_title(scn, menu_id, title_id);
+
+ item_ids = ofnode_read_prop(node, "item-id", &size);
+ if (!item_ids)
+ return log_msg_ret("itm", -EINVAL);
+ if (!size || size % sizeof(u32))
+ return log_msg_ret("isz", -EINVAL);
+ size /= sizeof(u32);
+
+ for (i = 0; i < size; i++) {
+ struct scene_menitem *item;
+ uint label, key, desc;
+
+ ret = add_txt_str_list(info, node, scn, "item-label", i, 0);
+ if (ret < 0 && ret != -ENOENT)
+ return log_msg_ret("lab", ret);
+ label = max(0, ret);
+
+ ret = add_txt_str_list(info, node, scn, "key-label", i, 0);
+ if (ret < 0 && ret != -ENOENT)
+ return log_msg_ret("key", ret);
+ key = max(0, ret);
+
+ ret = add_txt_str_list(info, node, scn, "desc-label", i, 0);
+ if (ret < 0 && ret != -ENOENT)
+ return log_msg_ret("lab", ret);
+ desc = max(0, ret);
+
+ ret = scene_menuitem(scn, menu_id, simple_xtoa(i),
+ fdt32_to_cpu(item_ids[i]), key, label,
+ desc, 0, 0, &item);
+ if (ret < 0)
+ return log_msg_ret("mi", ret);
+ }
+
+ return 0;
+}
+
+/**
+ * menu_build() - Build an expo object and add it to a scene
+ *
+ * See doc/developer/expo.rst for a description of the format
+ *
+ * @info: Build information
+ * @node: Node containing the object description
+ * @scn: Scene to add the object to
+ * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
+ * error, -ENOENT if there is a references to a non-existent string
+ */
+static int obj_build(struct build_info *info, ofnode node, struct scene *scn)
+{
+ const char *type;
+ u32 id;
+ int ret;
+
+ log_debug("- object %s\n", ofnode_get_name(node));
+ ret = ofnode_read_u32(node, "id", &id);
+ if (ret)
+ return log_msg_ret("id", -EINVAL);
+
+ type = ofnode_read_string(node, "type");
+ if (!type)
+ return log_msg_ret("typ", -EINVAL);
+
+ if (!strcmp("menu", type))
+ ret = menu_build(info, node, scn);
+ else
+ ret = -EINVAL;
+ if (ret)
+ return log_msg_ret("bld", ret);
+
+ return 0;
+}
+
+/**
+ * scene_build() - Build a scene and all its objects
+ *
+ * See doc/developer/expo.rst for a description of the format
+ *
+ * @info: Build information
+ * @node: Node containing the scene description
+ * @scn: Scene to add the object to
+ * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
+ * error, -ENOENT if there is a references to a non-existent string
+ */
+static int scene_build(struct build_info *info, ofnode scn_node,
+ struct expo *exp)
+{
+ const char *name;
+ struct scene *scn;
+ uint id, title_id;
+ ofnode node;
+ int ret;
+
+ name = ofnode_get_name(scn_node);
+ log_debug("Building scene %s\n", name);
+ ret = ofnode_read_u32(scn_node, "id", &id);
+ if (ret)
+ return log_msg_ret("id", -EINVAL);
+
+ ret = scene_new(exp, name, id, &scn);
+ if (ret < 0)
+ return log_msg_ret("scn", ret);
+
+ ret = add_txt_str(info, scn_node, scn, "title", 0);
+ if (ret < 0)
+ return log_msg_ret("tit", ret);
+ title_id = ret;
+ scene_title_set(scn, title_id);
+
+ ret = add_txt_str(info, scn_node, scn, "prompt", 0);
+ if (ret < 0)
+ return log_msg_ret("pr", ret);
+
+ ofnode_for_each_subnode(node, scn_node) {
+ ret = obj_build(info, node, scn);
+ if (ret < 0)
+ return log_msg_ret("mit", ret);
+ }
+
+ return 0;
+}
+
+int expo_build(ofnode root, struct expo **expp)
+{
+ struct build_info info;
+ ofnode scenes, node;
+ struct expo *exp;
+ u32 dyn_start;
+ int ret;
+
+ memset(&info, '\0', sizeof(info));
+ ret = read_strings(&info, root);
+ if (ret)
+ return log_msg_ret("str", ret);
+ list_strings(&info);
+
+ ret = expo_new("name", NULL, &exp);
+ if (ret)
+ return log_msg_ret("exp", ret);
+
+ if (!ofnode_read_u32(root, "dynamic-start", &dyn_start))
+ expo_set_dynamic_start(exp, dyn_start);
+
+ scenes = ofnode_find_subnode(root, "scenes");
+ if (!ofnode_valid(scenes))
+ return log_msg_ret("sno", -EINVAL);
+
+ ofnode_for_each_subnode(node, scenes) {
+ ret = scene_build(&info, node, exp);
+ if (ret < 0)
+ return log_msg_ret("scn", ret);
+ }
+ *expp = exp;
+
+ return 0;
+}
Creating an expo
----------------
-To create an expo, use `expo_new()` followed by `scene_new()` to create a scene.
-Then add objects to the scene, using functions like `scene_txt_str()` and
-`scene_menu()`. For every menu item, add text and image objects, then create
-the menu item with `scene_menuitem()`, referring to those objects.
+To create an expo programmatically, use `expo_new()` followed by `scene_new()`
+to create a scene. Then add objects to the scene, using functions like
+`scene_txt_str()` and `scene_menu()`. For every menu item, add text and image
+objects, then create the menu item with `scene_menuitem()`, referring to those
+objects.
+
+To create an expo using a description file, see :ref:`expo_format` below.
Layout
------
menuitem-gap-y
Number of pixels between menu items
+.. _expo_format:
+
+Pop-up mode
+-----------
+
+Expos support two modes. The simple mode is used for selecting from a single
+menu, e.g. when choosing with OS to boot. In this mode the menu items are shown
+in a list (label, > pointer, key and description) and can be chosen using arrow
+keys and enter::
+
+ U-Boot Boot Menu
+
+ UP and DOWN to choose, ENTER to select
+
+ mmc1 > 0 Fedora-Workstation-armhfp-31-1.9
+ mmc3 1 Armbian
+
+The popup mode allows multiple menus to be present in a scene. Each is shown
+just as its title and label, as with the `CPU Speed` and `AC Power` menus here::
+
+ Test Configuration
+
+
+ CPU Speed <2 GHz> (highlighted)
+
+ AC Power Always Off
+
+
+ UP and DOWN to choose, ENTER to select
+
+
+Expo Format
+-----------
+
+It can be tedious to create a complex expo using code. Expo supports a
+data-driven approach, where the expo description is in a devicetree file. This
+makes it easier and faster to create and edit the description. An expo builder
+is provided to convert this format into an expo structure.
+
+Layout of the expo scenes is handled automatically, based on a set of simple
+rules.
+
+Top-level node
+~~~~~~~~~~~~~~
+
+The top-level node has the following properties:
+
+dynamic-start
+ type: u32, optional
+
+ Specifies the start of the dynamically allocated objects. This results in
+ a call to expo_set_dynamic_start().
+
+The top-level node has the following subnodes:
+
+scenes
+ Specifies the scenes in the expo, each one being a subnode
+
+strings
+ Specifies the strings in the expo, each one being a subnode
+
+`scenes` node
+~~~~~~~~~~~~~
+
+Contains a list of scene subnodes. The name of each subnode is passed as the
+name to `scene_new()`.
+
+`strings` node
+~~~~~~~~~~~~~~
+
+Contains a list of string subnodes. The name of each subnode is ignored.
+
+`strings` subnodes
+~~~~~~~~~~~~~~~~~~
+
+Each subnode defines a string which can be used by scenes and objects. Each
+string has an ID number which is used to refer to it.
+
+The `strings` subnodes have the following properties:
+
+id
+ type: u32, required
+
+ Specifies the ID number for the string.
+
+value:
+ type: string, required
+
+ Specifies the string text. For now only a single value is supported. Future
+ work may add support for multiple languages by using a value for each
+ language.
+
+Scene nodes (`scenes` subnodes)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Each subnode of the `scenes` node contains a scene description.
+
+Most properties can use either a string or a string ID. For example, a `title`
+property can be used to provide the title for a menu; alternatively a `title-id`
+property can provide the string ID of the title. If both are present, the
+ID takes preference, except that if a string with that ID does not exist, it
+falls back to using the string from the property (`title` in this example). The
+description below shows these are alternative properties with the same
+description.
+
+The scene nodes have the following properties:
+
+id
+ type: u32, required
+
+ Specifies the ID number for the string.
+
+title / title-id
+ type: string / u32, required
+
+ Specifies the title of the scene. This is shown at the top of the scene.
+
+prompt / prompt-id
+ type: string / u32, required
+
+ Specifies a prompt for the scene. This is shown at the bottom of the scene.
+
+The scene nodes have a subnode for each object in the scene.
+
+Object nodes
+~~~~~~~~~~~~
+
+The object-node name is used as the name of the object, e.g. when calling
+`scene_menu()` to create a menu.
+
+Object nodes have the following common properties:
+
+type
+ type: string, required
+
+ Specifies the type of the object. Valid types are:
+
+ "menu"
+ Menu containing items which can be selected by the user
+
+id
+ type: u32, required
+
+ Specifies the ID of the object. This is used when referring to the object.
+
+
+Menu nodes have the following additional properties:
+
+title / title-id
+ type: string / u32, required
+
+ Specifies the title of the menu. This is shown to the left of the area for
+ this menu.
+
+item-id
+ type: u32 list, required
+
+ Specifies the ID for each menu item. These are used for checking which item
+ has been selected.
+
+item-label / item-label-id
+ type: string list / u32 list, required
+
+ Specifies the label for each item in the menu. These are shown to the user.
+ In 'popup' mode these form the items in the menu.
+
+key-label / key-label-id
+ type: string list / u32 list, optional
+
+ Specifies the key for each item in the menu. These are currently only
+ intended for use in simple mode.
+
+desc-label / desc-label-id
+ type: string list / u32 list, optional
+
+ Specifies the description for each item in the menu. These are currently
+ only intended for use in simple mode.
+
+
+Expo layout
+~~~~~~~~~~~
+
+The `expo_arrange()` function can be called to arrange the expo objects in a
+suitable manner. For each scene it puts the title at the top, the prompt at the
+bottom and the objects in order from top to bottom.
+
+Expo format example
+~~~~~~~~~~~~~~~~~~~
+
+This example shows an expo with a single scene consisting of two menus. The
+scene title is specified using a string from the strings table, but all other
+strings are provided inline in the nodes where they are used.
+
+::
+
+ #define ID_PROMPT 1
+ #define ID_SCENE1 2
+ #define ID_SCENE1_TITLE 3
+
+ #define ID_CPU_SPEED 4
+ #define ID_CPU_SPEED_TITLE 5
+ #define ID_CPU_SPEED_1 6
+ #define ID_CPU_SPEED_2 7
+ #define ID_CPU_SPEED_3 8
+
+ #define ID_POWER_LOSS 9
+ #define ID_AC_OFF 10
+ #define ID_AC_ON 11
+ #define ID_AC_MEMORY 12
+
+ #define ID_DYNAMIC_START 13
+
+ &cedit {
+ dynamic-start = <ID_DYNAMIC_START>;
+
+ scenes {
+ main {
+ id = <ID_SCENE1>;
+
+ /* value refers to the matching id in /strings */
+ title-id = <ID_SCENE1_TITLE>;
+
+ /* simple string is used as it is */
+ prompt = "UP and DOWN to choose, ENTER to select";
+
+ /* defines a menu within the scene */
+ cpu-speed {
+ type = "menu";
+ id = <ID_CPU_SPEED>;
+
+ /*
+ * has both string and ID. The string is ignored
+ * if the ID is present and points to a string
+ */
+ title = "CPU speed";
+ title-id = <ID_CPU_SPEED_TITLE>;
+
+ /* menu items as simple strings */
+ item-label = "2 GHz", "2.5 GHz", "3 GHz";
+
+ /* IDs for the menu items */
+ item-id = <ID_CPU_SPEED_1 ID_CPU_SPEED_2
+ ID_CPU_SPEED_3>;
+ };
+
+ power-loss {
+ type = "menu";
+ id = <ID_POWER_LOSS>;
+
+ title = "AC Power";
+ item-label = "Always Off", "Always On",
+ "Memory";
+
+ item-id = <ID_AC_OFF ID_AC_ON ID_AC_MEMORY>;
+ };
+ };
+ };
+
+ strings {
+ title {
+ id = <ID_SCENE1_TITLE>;
+ value = "Test Configuration";
+ value-es = "configuraciĆ³n de prueba";
+ };
+ };
+ };
+
API documentation
-----------------
Some ideas for future work:
- Default menu item and a timeout
-- Higher-level / automatic / more flexible layout of objects
- Image formats other than BMP
- Use of ANSI sequences to control a serial terminal
- Colour selection
-- Better support for handling lots of settings, e.g. with radio/option widgets
+- Support for more widgets, e.g. text, numeric, radio/option
- Mouse support
- Integrate Nuklear, NxWidgets or some other library for a richer UI
- Optimise rendering by only updating the display with changes since last render
- Support both graphical and text menus at the same time on different devices
- Support unicode
- Support curses for proper serial-terminal menus
+- Add support for large menus which need to scroll
.. Simon Glass <sjg@chromium.org>
.. 7-Oct-22
*/
int expo_apply_theme(struct expo *exp, ofnode node);
+/**
+ * expo_build() - Build an expo from an FDT description
+ *
+ * Build a complete expo from a description in the provided devicetree.
+ *
+ * See doc/developer/expo.rst for a description of the format
+ *
+ * @root: Root node for expo description
+ * @expp: Returns the new expo
+ * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
+ * error, -ENOENT if there is a references to a non-existent string
+ */
+int expo_build(ofnode root, struct expo **expp);
+
#endif /*__SCENE_H */
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Binding shared between cedit.dtsi and test/boot/expo.c
+ *
+ * Copyright 2023 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ */
+
+#ifndef __cedit_test_h
+#define __cedit_test_h
+
+#define ID_PROMPT 1
+#define ID_SCENE1 2
+#define ID_SCENE1_TITLE 3
+
+#define ID_CPU_SPEED 4
+#define ID_CPU_SPEED_TITLE 5
+#define ID_CPU_SPEED_1 6
+#define ID_CPU_SPEED_2 7
+#define ID_CPU_SPEED_3 8
+
+#define ID_POWER_LOSS 9
+#define ID_AC_OFF 10
+#define ID_AC_ON 11
+#define ID_AC_MEMORY 12
+
+#define ID_DYNAMIC_START 13
+
+#endif
#include <test/suites.h>
#include <test/ut.h>
#include "bootstd_common.h"
+#include <test/cedit-test.h>
#include "../../boot/scene_internal.h"
enum {
return 0;
}
BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check building an expo from a devicetree description */
+static int expo_test_build(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene_menitem *item;
+ struct scene_obj_txt *txt;
+ struct scene_obj *obj;
+ struct scene *scn;
+ struct expo *exp;
+ int count;
+ ofnode node;
+
+ node = ofnode_path("/cedit");
+ ut_assert(ofnode_valid(node));
+ ut_assertok(expo_build(node, &exp));
+
+ ut_asserteq_str("name", exp->name);
+ ut_asserteq(0, exp->scene_id);
+ ut_asserteq(ID_DYNAMIC_START + 20, exp->next_id);
+ ut_asserteq(false, exp->popup);
+
+ /* check the scene */
+ scn = expo_lookup_scene_id(exp, ID_SCENE1);
+ ut_assertnonnull(scn);
+ ut_asserteq_str("main", scn->name);
+ ut_asserteq(ID_SCENE1, scn->id);
+ ut_asserteq(ID_DYNAMIC_START + 1, scn->title_id);
+ ut_asserteq(0, scn->highlight_id);
+
+ /* check the title */
+ txt = scene_obj_find(scn, scn->title_id, SCENEOBJT_NONE);
+ ut_assertnonnull(txt);
+ obj = &txt->obj;
+ ut_asserteq_ptr(scn, obj->scene);
+ ut_asserteq_str("title", obj->name);
+ ut_asserteq(scn->title_id, obj->id);
+ ut_asserteq(SCENEOBJT_TEXT, obj->type);
+ ut_asserteq(0, obj->flags);
+ ut_asserteq_str("Test Configuration", expo_get_str(exp, txt->str_id));
+
+ /* check the menu */
+ menu = scene_obj_find(scn, ID_CPU_SPEED, SCENEOBJT_NONE);
+ obj = &menu->obj;
+ ut_asserteq_ptr(scn, obj->scene);
+ ut_asserteq_str("cpu-speed", obj->name);
+ ut_asserteq(ID_CPU_SPEED, obj->id);
+ ut_asserteq(SCENEOBJT_MENU, obj->type);
+ ut_asserteq(0, obj->flags);
+
+ txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_NONE);
+ ut_asserteq_str("CPU speed", expo_get_str(exp, txt->str_id));
+
+ ut_asserteq(0, menu->cur_item_id);
+ ut_asserteq(0, menu->pointer_id);
+
+ /* check the items */
+ item = list_first_entry(&menu->item_head, struct scene_menitem,
+ sibling);
+ ut_asserteq_str("00", item->name);
+ ut_asserteq(ID_CPU_SPEED_1, item->id);
+ ut_asserteq(0, item->key_id);
+ ut_asserteq(0, item->desc_id);
+ ut_asserteq(0, item->preview_id);
+ ut_asserteq(0, item->flags);
+
+ txt = scene_obj_find(scn, item->label_id, SCENEOBJT_NONE);
+ ut_asserteq_str("2 GHz", expo_get_str(exp, txt->str_id));
+
+ count = 0;
+ list_for_each_entry(item, &menu->item_head, sibling)
+ count++;
+ ut_asserteq(3, count);
+
+ expo_destroy(exp);
+
+ return 0;
+}
+BOOTSTD_TEST(expo_test_build, UT_TESTF_DM);