]> git.dujemihanovic.xyz Git - u-boot.git/commitdiff
expo: Draw popup menus in both opened and closed states
authorSimon Glass <sjg@chromium.org>
Thu, 1 Jun 2023 16:22:57 +0000 (10:22 -0600)
committerTom Rini <trini@konsulko.com>
Fri, 14 Jul 2023 16:54:51 +0000 (12:54 -0400)
When a popup menu is closed it shows only the selected item. When it is
open it shows a background and all items, with a highlight that can be
moved between the items.

Add the drawing logic for this.

Signed-off-by: Simon Glass <sjg@chromium.org>
boot/scene.c
boot/scene_internal.h
boot/scene_menu.c
include/expo.h

index 4dbe12a2b740e8258eb6f6e486d61885586b529b..fb199ef2953850b69d2a874bdddc59f551149b42 100644 (file)
@@ -345,14 +345,44 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
                }
                if (ret && ret != -ENOSYS)
                        return log_msg_ret("font", ret);
-               vidconsole_set_cursor_pos(cons, x, y);
                str = expo_get_str(exp, txt->str_id);
-               if (str)
+               if (str) {
+                       struct video_priv *vid_priv;
+                       struct vidconsole_colour old;
+                       enum colour_idx fore, back;
+
+                       if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
+                               fore = VID_BLACK;
+                               back = VID_WHITE;
+                       } else {
+                               fore = VID_LIGHT_GRAY;
+                               back = VID_BLACK;
+                       }
+
+                       vid_priv = dev_get_uclass_priv(dev);
+                       if (obj->flags & SCENEOF_POINT) {
+                               vidconsole_push_colour(cons, fore, back, &old);
+                               video_fill_part(dev, x, y,
+                                               x + obj->dim.w, y + obj->dim.h,
+                                               vid_priv->colour_bg);
+                       }
+                       vidconsole_set_cursor_pos(cons, x, y);
                        vidconsole_put_string(cons, str);
+                       if (obj->flags & SCENEOF_POINT)
+                               vidconsole_pop_colour(cons, &old);
+               }
                break;
        }
        case SCENEOBJT_MENU: {
                struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
+
+               if (exp->popup && (obj->flags & SCENEOF_OPEN)) {
+                       if (!cons)
+                               return -ENOTSUPP;
+
+                       /* draw a background behind the menu items */
+                       scene_menu_render(menu);
+               }
                /*
                 * With a vidconsole, the text and item pointer are rendered as
                 * normal objects so we don't need to do anything here. The menu
@@ -494,3 +524,35 @@ int scene_apply_theme(struct scene *scn, struct expo_theme *theme)
 
        return 0;
 }
+
+void scene_set_highlight_id(struct scene *scn, uint id)
+{
+       scn->highlight_id = id;
+}
+
+void scene_highlight_first(struct scene *scn)
+{
+       struct scene_obj *obj;
+
+       list_for_each_entry(obj, &scn->obj_head, sibling) {
+               switch (obj->type) {
+               case SCENEOBJT_MENU:
+                       scene_set_highlight_id(scn, obj->id);
+                       return;
+               default:
+                       break;
+               }
+       }
+}
+
+int scene_set_open(struct scene *scn, uint id, bool open)
+{
+       int ret;
+
+       ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
+                                   open ? SCENEOF_OPEN : 0);
+       if (ret)
+               return log_msg_ret("flg", ret);
+
+       return 0;
+}
index 3387a90761ab3e539115ceb5a011578a7968e260..2544c961dab4143ce2d65e3fe94275b8f9e8f573 100644 (file)
@@ -153,6 +153,13 @@ int scene_render(struct scene *scn);
  */
 int scene_send_key(struct scene *scn, int key, struct expo_action *event);
 
+/**
+ * scene_menu_render() - Render the background behind a menu
+ *
+ * @menu: Menu to render
+ */
+void scene_menu_render(struct scene_obj_menu *menu);
+
 /**
  * scene_menu_calc_dims() - Calculate the dimensions of a menu
  *
index 892099557a99dd1b0b2e32e2bdaffdff4401f8fb..20ded91fb3d6c54c38ae7f7d5559b1d3c2a9e881 100644 (file)
@@ -515,3 +515,32 @@ int scene_menu_display(struct scene_obj_menu *menu)
 
        return -ENOTSUPP;
 }
+
+void scene_menu_render(struct scene_obj_menu *menu)
+{
+       struct expo *exp = menu->obj.scene->expo;
+       const struct expo_theme *theme = &exp->theme;
+       struct vidconsole_bbox bbox, label_bbox;
+       struct udevice *dev = exp->display;
+       struct video_priv *vid_priv;
+       struct udevice *cons = exp->cons;
+       struct vidconsole_colour old;
+       enum colour_idx fore, back;
+
+       if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
+               fore = VID_BLACK;
+               back = VID_WHITE;
+       } else {
+               fore = VID_LIGHT_GRAY;
+               back = VID_BLACK;
+       }
+
+       scene_menu_calc_bbox(menu, &bbox, &label_bbox);
+       vidconsole_push_colour(cons, fore, back, &old);
+       vid_priv = dev_get_uclass_priv(dev);
+       video_fill_part(dev, label_bbox.x0 - theme->menu_inset,
+                       label_bbox.y0 - theme->menu_inset,
+                       label_bbox.x1, label_bbox.y1 + theme->menu_inset,
+                       vid_priv->colour_fg);
+       vidconsole_pop_colour(cons, &old);
+}
index 0f4388897883b5eca7ebe03498655b68033377af..0699cdb4c19cb7ad020628376519e5b845b0dc27 100644 (file)
@@ -412,6 +412,36 @@ int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
  */
 struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
 
+/**
+ * scene_highlight_first() - Highlight the first item in a scene
+ *
+ * This highlights the first item, so that the user can see that it is pointed
+ * to
+ *
+ * @scn: Scene to update
+ */
+void scene_highlight_first(struct scene *scn);
+
+/**
+ * scene_set_highlight_id() - Set the object which is highlighted
+ *
+ * Sets a new object to highlight in the scene
+ *
+ * @scn: Scene to update
+ * @id: ID of object to highlight
+ */
+void scene_set_highlight_id(struct scene *scn, uint id);
+
+/**
+ * scene_set_open() - Set whether an item is open or not
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @open: true to open the object, false to close it
+ * Returns: 0 if OK, -ENOENT if @id is invalid
+ */
+int scene_set_open(struct scene *scn, uint id, bool open);
+
 /**
  * scene_title_set() - set the scene title
  *