return 0;
}
-int video_clear(struct udevice *dev)
+int video_fill(struct udevice *dev, u32 colour)
{
struct video_priv *priv = dev_get_uclass_priv(dev);
int ret;
u16 *end = priv->fb + priv->fb_size;
while (ppix < end)
- *ppix++ = priv->colour_bg;
+ *ppix++ = colour;
break;
}
case VIDEO_BPP32:
u32 *end = priv->fb + priv->fb_size;
while (ppix < end)
- *ppix++ = priv->colour_bg;
+ *ppix++ = colour;
break;
}
default:
- memset(priv->fb, priv->colour_bg, priv->fb_size);
+ memset(priv->fb, colour, priv->fb_size);
break;
}
ret = video_sync_copy(dev, priv->fb, priv->fb + priv->fb_size);
return video_sync(dev, false);
}
+int video_clear(struct udevice *dev)
+{
+ struct video_priv *priv = dev_get_uclass_priv(dev);
+ int ret;
+
+ ret = video_fill(dev, priv->colour_bg);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
static const struct vid_rgb colours[VID_COLOUR_COUNT] = {
{ 0x00, 0x00, 0x00 }, /* black */
{ 0xc0, 0x00, 0x00 }, /* red */
int video_reserve(ulong *addrp);
/**
- * video_clear() - Clear a device's frame buffer to background color.
+ * video_clear() - Clear a device's frame buffer to background colour.
*
* @dev: Device to clear
- * Return: 0
+ * Return: 0 on success
*/
int video_clear(struct udevice *dev);
+/**
+ * video_fill() - Fill a device's frame buffer to a colour.
+ *
+ * @dev: Device to fill
+ * @colour: Colour to use, in the frame buffer's format
+ * Return: 0 on success
+ */
+int video_fill(struct udevice *dev, u32 colour);
+
/**
* video_sync() - Sync a device's frame buffer with its hardware
*