From d0e8777beeb675b77d6b2bf679133106892eb8dd Mon Sep 17 00:00:00 2001
From: Heinrich Schuchardt <heinrich.schuchardt@canonical.com>
Date: Sun, 4 Dec 2022 14:00:05 +0100
Subject: [PATCH] sound: avoid endless loop

'sound play 1 100000' results in an endless loop on the sandbox.

If the frequency exceeds half the sampling rate, zero out the output
buffer.

Fixes: 511ed5fdd389 ("SOUND: SAMSUNG: Add I2S driver")
Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt@canonical.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
---
 drivers/sound/sound.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/drivers/sound/sound.c b/drivers/sound/sound.c
index 041dfdccfe..c0fc50c99d 100644
--- a/drivers/sound/sound.c
+++ b/drivers/sound/sound.c
@@ -15,7 +15,10 @@ void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
 	const int period = freq ? sample_rate / freq : 0;
 	const int half = period / 2;
 
-	assert(freq);
+	if (!half) {
+		memset(data, 0, size);
+		return;
+	}
 
 	/* Make sure we don't overflow our buffer */
 	if (size % 2)
-- 
2.39.5