From: Tom Rini Date: Thu, 14 Jul 2022 12:07:41 +0000 (-0400) Subject: doc: Migrate DesignPrinciples wiki page to Sphinx X-Git-Url: http://git.dujemihanovic.xyz/html/static/git-favicon.png?a=commitdiff_plain;h=528581e32b46c8bacccdc763d2797c9ae54b0410;p=u-boot.git doc: Migrate DesignPrinciples wiki page to Sphinx Move the current DesignPrinciples wiki page to doc/develop/designprinciples.rst. The changes here are for formatting or slight rewording so that it reads well when linking to other Sphinx documents. Cc: Heinrich Schuchardt Signed-off-by: Tom Rini --- diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst new file mode 100644 index 0000000000..85e40f5867 --- /dev/null +++ b/doc/develop/designprinciples.rst @@ -0,0 +1,205 @@ +.. SPDX-License-Identifier: GPL-2.0+: + +U-Boot Design Principles +======================== + +The 10 Golden Rules of U-Boot design +------------------------------------ + +Keep it Small +^^^^^^^^^^^^^ + +U-Boot is a Boot Loader, i.e. its primary purpose in the shipping +system is to load some operating system. +That means that U-Boot is +necessary to perform a certain task, but it's nothing you want to +throw any significant resources at. Typically U-Boot is stored in +relatively small NOR flash memory, which is expensive +compared to the much larger NAND devices often used to store the +operating system and the application. + +At the moment, U-Boot supports boards with just 128 KiB ROM or with +256 KiB NOR flash. We should not easily ignore such configurations - +they may be the exception in among all the other supported boards, +but if a design uses such a resource-constrained hardware setup it is +usually because costs are critical, i. e. because the number of +manufactured boards might be tens or hundreds of thousands or even +millions... + +A usable and useful configuration of U-Boot, including a basic +interactive command interpreter, support for download over Ethernet +and the capability to program the flash shall fit in no more than 128 !KiB. + +Keep it Fast +^^^^^^^^^^^^ + +The end user is not interested in running U-Boot. In most embedded +systems he is not even aware that U-Boot exists. The user wants to +run some application code, and that as soon as possible after switching +on his device. + +It is therefore essential that U-Boot is as fast as possible, +especially that it loads and boots the operating system as fast as possible. + +To achieve this, the following design principles shall be followed: + +* Enable caches as soon and whenever possible + +* Initialize devices only when they are needed within U-Boot, i.e. don't + initialize the Ethernet interface(s) unless U-Boot performs a download over + Ethernet; don't initialize any IDE or USB devices unless U-Boot actually + tries to load files from these, etc. (and don't forget to shut down these + devices after using them - otherwise nasty things may happen when you try to + boot your OS). + +Also, building of U-Boot shall be as fast as possible. +This makes it easier to run a build for all supported configurations +or at least for all configurations of a specific architecture, +which is essential for quality assurance. +If building is cumbersome and slow, most people will omit +this important step. + +Keep it Simple +^^^^^^^^^^^^^^ + +U-Boot is a boot loader, but it is also a tool used for board +bring-up, for production testing, and for other activities + +Keep it Portable +^^^^^^^^^^^^^^^^ + +U-Boot is a boot loader, but it is also a tool used for board +bring-up, for production testing, and for other activities that are +very closely related to hardware development. So far, it has been +ported to several hundreds of different boards on about 30 different +processor families - please make sure that any code you add can be +used on as many different platforms as possible. + +Avoid assembly language whenever possible - only the reset code with +basic CPU initialization, maybe a static DRAM initialization and the C +stack setup should be in assembly. +All further initializations should be done in C using assembly/C +subroutines or inline macros. These functions represent some +kind of HAL functionality and should be defined consistently on all +architectures, e.g. basic MMU and cache control, stack pointer manipulation. +Non-existing functions should expand into empty macros or error codes. + +Don't make assumptions about the environment where U-Boot is running. +It may be communicating with a human operator on directly attached +serial console, but it may be through a GSM modem as well, or driven +by some automatic test or control system. So don't output any fancy +control character sequences or similar. + +Keep it Configurable +^^^^^^^^^^^^^^^^^^^^ + +Section "Keep it Small" already explains about the size restrictions +for U-Boot on one side. On the other side, U-Boot is a powerful tool +with many, many extremely useful features. The maintainer or user of +each board will have to decide which features are important to him and +what shall be included with his specific board configuration to meet +his current requirements and restrictions. + +Please make sure that it is easy to add or remove features from a +board configuration, so everybody can make the best use of U-Boot on +his system. + +If a feature is not included, it should not have any residual code +bloating the build. + +Keep it Debuggable +^^^^^^^^^^^^^^^^^^ + +Of course debuggable code is a big benefit for all of us contributing +in one way or another to the development of the U-Boot project. But +as already mentioned in section "Keep it Portable" above, U-Boot is +not only a tool in itself, it is often also used for hardware +bring-up, so debugging U-Boot often means that we don't know if we are +tracking down a problem in the U-Boot software or in the hardware we +are running on. Code that is clean and easy to understand and to +debug is all the more important to many of us. + +* One important feature of U-Boot is to enable output to the (usually serial) + console as soon as possible in the boot process, even if this causes + tradeoffs in other areas like memory footprint. + +* All initialization steps shall print some "begin doing this" message before + they actually start, and some "done" message when they complete. For example, + RAM initialization and size detection may print a "RAM: " before they start, + and "256 MB\n" when done. The purpose of this is that you can always see + which initialization step was running if there should be any problem. This + is important not only during software development, but also for the service + people dealing with broken hardware in the field. + +* U-Boot should be debuggable with simple JTAG or BDM equipment. It shall use + a simple, single-threaded execution model. Avoid any magic, which could + prevent easy debugging even when only 1 or 2 hardware breakpoints are + available. + +Keep it Usable +^^^^^^^^^^^^^^ + +Please always keep in mind that there are at least three different +groups of users for U-Boot, with completely different expectations +and requirements: + +* The end user of an embedded device just wants to run some application; he + does not even want to know that U-Boot exists and only rarely interacts with + it (for example to perform a reset to factory default settings etc.) + +* System designers and engineers working on the development of the application + and/or the operating system want a powerful tool that can boot from any boot + device they can imagine, they want it fast and scriptable and whatever - in + short, they want as many features supported as possible. And some more. + +* The engineer who ports U-Boot to a new board and the board maintainer want + U-Boot to be as simple as possible so porting it to and maintaining it on + their hardware is easy for them. + +* Make it easy to test. Add debug code (but don't re-invent the wheel - use + existing macros like log_debug() or debug() depending on context). + +Please always keep in mind that U-Boot tries to meet all these +different requirements. + +Keep it Maintainable +^^^^^^^^^^^^^^^^^^^^ + +* Avoid ``#ifdefs`` where possible + +* Use "weak" functions + +* Always follow the :doc:`codingstyle` requirements. + +Keep it Beautiful +^^^^^^^^^^^^^^^^^ + +* Keep the source code clean: strictly follow the :doc:`codingstyle`, + keep lists (target names in the Makefiles, board names, etc.) + alphabetically sorted, etc. + +* Keep U-Boot console output clean: output only really necessary information, + be terse but precise, keep output vertically aligned, do not use control + character sequences (e.g. backspaces or \\r to do "spinning wheel" activity + indicators), etc. + +Keep it Open +^^^^^^^^^^^^ + +Contribute your work back to the whole community. Submit your changes +and extensions as patches to the U-Boot mailing list. + +Lemmas from the golden rules +---------------------------- + +Generic Code is Good Code +^^^^^^^^^^^^^^^^^^^^^^^^^ + +New code shall be as generic as possible and added to the U-Boot +abstraction hierarchy as high as possible. As few code as possible shall be +added in board directories as people usually do not expect re-usable code +there. Thus peripheral drivers should be put below +"drivers" even if they start out supporting only one specific +configuration. Note that it is not a requirement for such a first +instance to be generic as genericity generally cannot be extrapolated +from a single data point. diff --git a/doc/develop/index.rst b/doc/develop/index.rst index dde47994c7..c0f4f0ba41 100644 --- a/doc/develop/index.rst +++ b/doc/develop/index.rst @@ -10,6 +10,7 @@ General :maxdepth: 1 codingstyle + designprinciples Implementation --------------