if (ret < 0)
return log_msg_ret("tit", ret);
title_id = ret;
- scene_title_set(scn, title_id);
+ scn->title_id = title_id;
ret = add_txt_str(info, scn_node, scn, "prompt", 0);
if (ret < 0)
return 0;
}
-int build_it(struct build_info *info, ofnode root, struct expo **expp)
+static int build_it(struct build_info *info, ofnode root, struct expo **expp)
{
ofnode scenes, node;
struct expo *exp;
free(scn);
}
-int scene_title_set(struct scene *scn, uint id)
-{
- scn->title_id = id;
-
- return 0;
-}
-
int scene_obj_count(struct scene *scn)
{
return list_count_nodes(&scn->obj_head);
*/
int scene_set_open(struct scene *scn, uint id, bool open);
-/**
- * scene_title_set() - set the scene title
- *
- * @scn: Scene to update
- * @title_id: Title ID to set
- * Returns: 0 if OK
- */
-int scene_title_set(struct scene *scn, uint title_id);
-
/**
* scene_obj_count() - Count the number of objects in a scene
*
scn = NULL;
id = scene_new(exp, SCENE_NAME2, 0, &scn);
ut_assertnonnull(scn);
- ut_assertok(scene_title_set(scn, title_id));
+ scn->title_id = title_id;
ut_asserteq(STR_SCENE_TITLE + 1, id);
ut_asserteq(STR_SCENE_TITLE + 2, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);