From 7fcb30c0e023fcdce59eb28a824faac5d527d99d Mon Sep 17 00:00:00 2001 From: Julien Masson Date: Mon, 17 Oct 2022 10:33:22 +0200 Subject: [PATCH] splash: get devpart from environment variable By default several types of splash locations are supported and the user can select one of them through environment var (splashsource). However the devpart is still hardcoded and we cannot change it from the environment. This patch add the support of "splashdevpart" which allow the user to set the devpart though this environment variable. Example: image located in splashscreen partition (MMC as raw) ``` splashsource=mmc_raw splashdevpart=0#splashscreen ``` Signed-off-by: Julien Masson Reviewed-by: Simon Glass --- common/splash_source.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/common/splash_source.c b/common/splash_source.c index 68c9fa371b..a260137619 100644 --- a/common/splash_source.c +++ b/common/splash_source.c @@ -448,6 +448,7 @@ int splash_source_load(struct splash_location *locations, uint size) { struct splash_location *splash_location; char *env_splashimage_value; + char *devpart; u32 bmp_load_addr; env_splashimage_value = env_get("splashimage"); @@ -464,6 +465,10 @@ int splash_source_load(struct splash_location *locations, uint size) if (!splash_location) return -EINVAL; + devpart = env_get("splashdevpart"); + if (devpart) + splash_location->devpart = devpart; + if (splash_location->flags == SPLASH_STORAGE_RAW) return splash_load_raw(splash_location, bmp_load_addr); else if (splash_location->flags == SPLASH_STORAGE_FS) -- 2.39.5