From: Simon Glass Date: Fri, 6 Jan 2023 14:52:39 +0000 (-0600) Subject: expo: Add basic tests X-Git-Url: http://git.dujemihanovic.xyz/?a=commitdiff_plain;h=fe93c14b4c62c47120bf95a79269fe94779c21f4;p=u-boot.git expo: Add basic tests Add some tests for the expo, including setting up and rendering an expo. Signed-off-by: Simon Glass --- diff --git a/test/boot/Makefile b/test/boot/Makefile index d724629d3b..22ed61c8fa 100644 --- a/test/boot/Makefile +++ b/test/boot/Makefile @@ -5,6 +5,8 @@ obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o obj-$(CONFIG_FIT) += image.o +obj-$(CONFIG_EXPO) += expo.o + ifdef CONFIG_OF_LIVE obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o endif diff --git a/test/boot/expo.c b/test/boot/expo.c new file mode 100644 index 0000000000..7104dff05e --- /dev/null +++ b/test/boot/expo.c @@ -0,0 +1,539 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Copyright 2022 Google LLC + * Written by Simon Glass + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include "bootstd_common.h" +#include "../../boot/scene_internal.h" + +enum { + /* scenes */ + SCENE1 = 7, + SCENE2, + + /* objects */ + OBJ_LOGO, + OBJ_TEXT, + OBJ_TEXT2, + OBJ_MENU, + OBJ_MENU_TITLE, + + /* strings */ + STR_TEXT, + STR_TEXT2, + STR_MENU_TITLE, + STR_POINTER_TEXT, + + STR_ITEM1_LABEL, + STR_ITEM1_DESC, + STR_ITEM1_KEY, + STR_ITEM1_PREVIEW, + + STR_ITEM2_LABEL, + STR_ITEM2_DESC, + STR_ITEM2_KEY, + STR_ITEM2_PREVIEW, + + /* menu items */ + ITEM1, + ITEM1_LABEL, + ITEM1_DESC, + ITEM1_KEY, + ITEM1_PREVIEW, + + ITEM2, + ITEM2_LABEL, + ITEM2_DESC, + ITEM2_KEY, + ITEM2_PREVIEW, + + /* pointer to current item */ + POINTER_TEXT, +}; + +#define BAD_POINTER ((void *)1) + +/* names for various things */ +#define EXPO_NAME "my menus" +#define SCENE_NAME1 "main" +#define SCENE_NAME2 "second" +#define SCENE_TITLE "Main Menu" +#define LOGO_NAME "logo" + +/* Check base expo support */ +static int expo_base(struct unit_test_state *uts) +{ + struct udevice *dev; + struct expo *exp; + ulong start_mem; + char name[100]; + int i; + + ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev)); + + start_mem = ut_check_free(); + + exp = NULL; + strcpy(name, EXPO_NAME); + ut_assertok(expo_new(name, NULL, &exp)); + *name = '\0'; + ut_assertnonnull(exp); + ut_asserteq(0, exp->scene_id); + ut_asserteq(0, exp->next_id); + + /* Make sure the name was allocated */ + ut_assertnonnull(exp->name); + ut_asserteq_str(EXPO_NAME, exp->name); + + ut_assertok(expo_set_display(exp, dev)); + expo_destroy(exp); + ut_assertok(ut_check_delta(start_mem)); + + /* test handling out-of-memory conditions */ + for (i = 0; i < 2; i++) { + struct expo *exp2; + + malloc_enable_testing(i); + exp2 = BAD_POINTER; + ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2)); + ut_asserteq_ptr(BAD_POINTER, exp2); + malloc_disable_testing(); + } + + return 0; +} +BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene */ +static int expo_scene(struct unit_test_state *uts) +{ + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + + scn = NULL; + ut_asserteq(0, exp->next_id); + strcpy(name, SCENE_NAME1); + id = scene_new(exp, name, SCENE1, &scn); + *name = '\0'; + ut_assertnonnull(scn); + ut_asserteq(SCENE1, id); + ut_asserteq(SCENE1 + 1, exp->next_id); + ut_asserteq_ptr(exp, scn->expo); + + /* Make sure the name was allocated */ + ut_assertnonnull(scn->name); + ut_asserteq_str(SCENE_NAME1, scn->name); + + /* Set the title */ + strcpy(name, SCENE_TITLE); + ut_assertok(scene_title_set(scn, name)); + *name = '\0'; + ut_assertnonnull(scn->title); + ut_asserteq_str(SCENE_TITLE, scn->title); + + /* Use an allocated ID */ + scn = NULL; + id = scene_new(exp, SCENE_NAME2, 0, &scn); + ut_assertnonnull(scn); + ut_asserteq(SCENE2, id); + ut_asserteq(SCENE2 + 1, exp->next_id); + ut_asserteq_ptr(exp, scn->expo); + + ut_asserteq_str(SCENE_NAME2, scn->name); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene with objects */ +static int expo_object(struct unit_test_state *uts) +{ + struct scene_obj_img *img; + struct scene_obj_txt *txt; + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + char *data; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + ut_asserteq(0, scene_obj_count(scn)); + + data = NULL; + strcpy(name, LOGO_NAME); + id = scene_img(scn, name, OBJ_LOGO, data, &img); + ut_assert(id > 0); + *name = '\0'; + ut_assertnonnull(img); + ut_asserteq(OBJ_LOGO, id); + ut_asserteq(OBJ_LOGO + 1, exp->next_id); + ut_asserteq_ptr(scn, img->obj.scene); + ut_asserteq(SCENEOBJT_IMAGE, img->obj.type); + + ut_asserteq_ptr(data, img->data); + + /* Make sure the name was allocated */ + ut_assertnonnull(scn->name); + ut_asserteq_str(SCENE_NAME1, scn->name); + + ut_asserteq(1, scene_obj_count(scn)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt); + ut_assert(id > 0); + ut_assertnonnull(txt); + ut_asserteq(OBJ_TEXT, id); + ut_asserteq(SCENEOBJT_TEXT, txt->obj.type); + ut_asserteq(2, scene_obj_count(scn)); + + /* Check passing NULL as the final parameter */ + id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string", + NULL); + ut_assert(id > 0); + ut_asserteq(3, scene_obj_count(scn)); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check setting object attributes */ +static int expo_object_attr(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene_obj_img *img; + struct scene_obj_txt *txt; + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + char *data; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + data = NULL; + id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img); + ut_assert(id > 0); + + ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456)); + ut_asserteq(123, img->obj.x); + ut_asserteq(456, img->obj.y); + + ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt); + ut_assert(id > 0); + + strcpy(name, "font2"); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42)); + ut_asserteq_ptr(name, txt->font_name); + ut_asserteq(42, txt->font_size); + + ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42)); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT)); + + ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT)); + ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2)); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene with a menu */ +static int expo_object_menu(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene_menitem *item; + int id, label_id, desc_id, key_id, pointer_id, preview_id; + struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1; + struct scene *scn; + struct expo *exp; + ulong start_mem; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + ut_assertnonnull(menu); + ut_asserteq(OBJ_MENU, id); + ut_asserteq(SCENEOBJT_MENU, menu->obj.type); + ut_asserteq(0, menu->title_id); + ut_asserteq(0, menu->pointer_id); + + ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400)); + ut_asserteq(50, menu->obj.x); + ut_asserteq(400, menu->obj.y); + + id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE, + "Main Menu", &tit); + ut_assert(id > 0); + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE)); + ut_asserteq(OBJ_MENU_TITLE, menu->title_id); + + pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT, + STR_POINTER_TEXT, ">", &ptr); + ut_assert(pointer_id > 0); + + ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT)); + ut_asserteq(POINTER_TEXT, menu->pointer_id); + + label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, + "Play", &name1); + ut_assert(label_id > 0); + + desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC, + "Lord Melchett", &desc1); + ut_assert(desc_id > 0); + + key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1", + &key1); + ut_assert(key_id > 0); + + preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW, + STR_ITEM1_PREVIEW, "(preview1)", &prev1); + ut_assert(preview_id > 0); + + id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY, + ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item); + ut_asserteq(ITEM1, id); + ut_asserteq(id, item->id); + ut_asserteq(key_id, item->key_id); + ut_asserteq(label_id, item->label_id); + ut_asserteq(desc_id, item->desc_id); + ut_asserteq(preview_id, item->preview_id); + + /* adding an item should cause the first item to become current */ + ut_asserteq(id, menu->cur_item_id); + + /* the title should be at the top */ + ut_asserteq(menu->obj.x, tit->obj.x); + ut_asserteq(menu->obj.y, tit->obj.y); + + /* the first item should be next */ + ut_asserteq(menu->obj.x, name1->obj.x); + ut_asserteq(menu->obj.y + 32, name1->obj.y); + + ut_asserteq(menu->obj.x + 230, key1->obj.x); + ut_asserteq(menu->obj.y + 32, key1->obj.y); + + ut_asserteq(menu->obj.x + 200, ptr->obj.x); + ut_asserteq(menu->obj.y + 32, ptr->obj.y); + + ut_asserteq(menu->obj.x + 280, desc1->obj.x); + ut_asserteq(menu->obj.y + 32, desc1->obj.y); + + ut_asserteq(-4, prev1->obj.x); + ut_asserteq(menu->obj.y + 32, prev1->obj.y); + ut_asserteq(false, prev1->obj.hide); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check rendering a scene */ +static int expo_render_image(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene *scn, *scn2; + struct expo_action act; + struct scene_obj *obj; + struct udevice *dev; + struct expo *exp; + int id; + + console_record_reset_enable(); + ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev)); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + ut_assertok(expo_set_display(exp, dev)); + + id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL); + ut_assert(id > 0); + ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL); + ut_assert(id > 0); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular", + 40)); + ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100)); + + id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string", + NULL); + ut_assert(id > 0); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular", + 60)); + ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600)); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + + id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE, + "Main Menu", NULL); + ut_assert(id > 0); + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE)); + + id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">", + NULL); + ut_assert(id > 0); + ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT)); + + id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play", + NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC, + "Lord Melchett", NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1", + NULL); + ut_assert(id > 0); + id = scene_img(scn, "item1-preview", ITEM1_PREVIEW, + video_get_u_boot_logo(), NULL); + id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY, + ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL); + ut_assert(id > 0); + + id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now", + NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC, + "Lord Percy", NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2", + NULL); + ut_assert(id > 0); + id = scene_img(scn, "item2-preview", ITEM2_PREVIEW, + video_get_u_boot_logo(), NULL); + ut_assert(id > 0); + + id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY, + ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL); + ut_assert(id > 0); + + ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400)); + + scn2 = expo_lookup_scene_id(exp, SCENE1); + ut_asserteq_ptr(scn, scn2); + scn2 = expo_lookup_scene_id(exp, SCENE2); + ut_assertnull(scn2); + + /* render without a scene */ + ut_asserteq(-ECHILD, expo_render(exp)); + + /* render it */ + expo_set_scene_id(exp, SCENE1); + ut_assertok(expo_render(exp)); + + /* move down */ + ut_assertok(expo_send_key(exp, BKEY_DOWN)); + + ut_assertok(expo_action_get(exp, &act)); + + ut_asserteq(EXPOACT_POINT, act.type); + ut_asserteq(ITEM2, act.select.id); + ut_assertok(expo_render(exp)); + + /* make sure only the preview for the second item is shown */ + obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE); + ut_asserteq(true, obj->hide); + + obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE); + ut_asserteq(false, obj->hide); + + /* select it */ + ut_assertok(expo_send_key(exp, BKEY_SELECT)); + + ut_assertok(expo_action_get(exp, &act)); + ut_asserteq(EXPOACT_SELECT, act.type); + ut_asserteq(ITEM2, act.select.id); + + /* make sure the action doesn't come again */ + ut_asserteq(-EAGAIN, expo_action_get(exp, &act)); + + /* make sure there was no console output */ + ut_assert_console_end(); + + /* now try in text mode */ + exp_set_text_mode(exp, true); + ut_assertok(expo_render(exp)); + + ut_assert_nextline("U-Boot : Boot Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline("Main Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline(" 1 Play Lord Melchett"); + ut_assert_nextline(" > 2 Now Lord Percy"); + + /* Move back up to the first item */ + ut_assertok(expo_send_key(exp, BKEY_UP)); + + ut_assertok(expo_action_get(exp, &act)); + + ut_asserteq(EXPOACT_POINT, act.type); + ut_asserteq(ITEM1, act.select.id); + + ut_assertok(expo_render(exp)); + ut_assert_nextline("U-Boot : Boot Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline("Main Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline(" > 1 Play Lord Melchett"); + ut_assert_nextline(" 2 Now Lord Percy"); + + ut_assert_console_end(); + + expo_destroy(exp); + + return 0; +} +BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);