From: Simon Glass Date: Mon, 2 Oct 2023 01:13:40 +0000 (-0600) Subject: expo: Update documentation to include textline X-Git-Url: http://git.dujemihanovic.xyz/?a=commitdiff_plain;h=7e5b637483e03ce303ce84ec6b24156c6658ef46;p=u-boot.git expo: Update documentation to include textline Update the expo documentation to include mention of this new object type. Signed-off-by: Simon Glass --- diff --git a/doc/develop/cedit.rst b/doc/develop/cedit.rst index 63dff9d3f1..82305b921f 100644 --- a/doc/develop/cedit.rst +++ b/doc/develop/cedit.rst @@ -162,7 +162,8 @@ Cedit provides several options for persistent settings: - Writing an FDT file to a filesystem - Writing to U-Boot's environment variables, which are then typically stored in a persistent manner -- Writing to CMOS RAM registers (common on x86 machines) +- Writing to CMOS RAM registers (common on x86 machines). Note that textline + objects do not appear in CMOS RAM registers For now, reading and writing settings is not automatic. See the :doc:`../usage/cmd/cedit` for how to do this on the command line or in a diff --git a/doc/develop/expo.rst b/doc/develop/expo.rst index f13761995d..c87b6ec812 100644 --- a/doc/develop/expo.rst +++ b/doc/develop/expo.rst @@ -63,9 +63,12 @@ select the item), label and description. All three are shown in a single line within the menu. Items can also have a preview image, which is shown when the item is highlighted. -All components have a name. This is purely for debugging, so it is easy to see -what object is referred to. Of course the ID numbers can help as well, but they -are less easy to distinguish. +A `textline object` contains a label and an editable string. + +All components have a name. This is mostly for debugging, so it is easy to see +what object is referred to, although the name is also used for saving values. +Of course the ID numbers can help as well, but they are less easy to +distinguish. While the expo implementation provides support for handling keypresses and rendering on the display or serial port, it does not actually deal with reading @@ -136,7 +139,9 @@ this is to use `cli_ch_process()`, since it handles conversion of escape sequences into keys. However, expo has some special menu-key codes for navigating the interface. These are defined in `enum bootmenu_key` and include `BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use -`bootmenu_conv_key()` to convert an ASCII key into one of these. +`bootmenu_conv_key()` to convert an ASCII key into one of these, but if it +returns a value >= `BKEY_FIRST_EXTRA` then you should pass the unmodified ASCII +key to the expo, since it may be used by textline objects. Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This may cause an update to the expo state and may produce an action. @@ -312,6 +317,9 @@ type "menu" Menu containing items which can be selected by the user + "textline" + A line of text which can be edited + id type: u32, required @@ -362,6 +370,26 @@ desc-label / desc-label-id Specifies the description for each item in the menu. These are currently only intended for use in simple mode. +Textline nodes have the following additional properties: + +label / label-id + type: string / u32, required + + Specifies the label of the textline. This is shown to the left of the area + for this textline. + +edit-id + type: u32, required + + Specifies the ID of the of the editable text object. This can be used to + obtain the text from the textline + +max-chars: + type: u32, required + + Specifies the maximum number of characters permitted to be in the textline. + The user will be prevented from adding more. + Expo layout ~~~~~~~~~~~ @@ -401,6 +429,9 @@ strings are provided inline in the nodes where they are used. ID_AC_ON, ID_AC_MEMORY, + ID_MACHINE_NAME, + ID_MACHINE_NAME_EDIT, + ID_DYNAMIC_START, */ @@ -447,6 +478,13 @@ strings are provided inline in the nodes where they are used. item-id = ; }; + + machine-name { + id = ; + type = "textline"; + max-chars = <20>; + title = "Machine name"; + edit-id = ; }; }; @@ -474,7 +512,7 @@ Some ideas for future work: - Image formats other than BMP - Use of ANSI sequences to control a serial terminal - Colour selection -- Support for more widgets, e.g. text, numeric, radio/option +- Support for more widgets, e.g. numeric, radio/option - Mouse support - Integrate Nuklear, NxWidgets or some other library for a richer UI - Optimise rendering by only updating the display with changes since last render