From: Simon Glass Date: Mon, 14 Aug 2023 22:40:21 +0000 (-0600) Subject: expo: Make scene_obj_find() take a const scene X-Git-Url: http://git.dujemihanovic.xyz/?a=commitdiff_plain;h=633b3dc75536a7a878126c41babc248c095b66fe;p=u-boot.git expo: Make scene_obj_find() take a const scene This does not change the scene, so mark the pointer const. Signed-off-by: Simon Glass --- diff --git a/boot/scene.c b/boot/scene.c index e52333371f..b4c36c4170 100644 --- a/boot/scene.c +++ b/boot/scene.c @@ -79,7 +79,7 @@ int scene_obj_count(struct scene *scn) return count; } -void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type) +void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type) { struct scene_obj *obj; diff --git a/boot/scene_internal.h b/boot/scene_internal.h index fb1ea5533b..1620d10a77 100644 --- a/boot/scene_internal.h +++ b/boot/scene_internal.h @@ -38,7 +38,7 @@ uint resolve_id(struct expo *exp, uint id); * @type: Type of the object, or SCENEOBJT_NONE to match any type * Returns: Object found, or NULL if not found */ -void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type); +void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type); /** * scene_obj_find_by_name() - Find an object in a scene by name