From: Simon Glass Date: Sat, 21 Dec 2019 01:10:37 +0000 (-0700) Subject: video: Avoid using #ifdef in video-uclass.c X-Git-Url: http://git.dujemihanovic.xyz/?a=commitdiff_plain;h=0c20aafe0b54ae9c924104bd1024e5b7e6359ca2;p=u-boot.git video: Avoid using #ifdef in video-uclass.c This code does not really need to use #ifdef. We can use if() instead and gain build coverage without impacting code size. Change the #ifdefs to use IS_ENABLED(), etc., instead. Signed-off-by: Simon Glass --- diff --git a/drivers/video/video-uclass.c b/drivers/video/video-uclass.c index 5ea7568fa4..12057c8a5b 100644 --- a/drivers/video/video-uclass.c +++ b/drivers/video/video-uclass.c @@ -92,26 +92,24 @@ int video_clear(struct udevice *dev) struct video_priv *priv = dev_get_uclass_priv(dev); switch (priv->bpix) { -#ifdef CONFIG_VIDEO_BPP16 - case VIDEO_BPP16: { - u16 *ppix = priv->fb; - u16 *end = priv->fb + priv->fb_size; - - while (ppix < end) - *ppix++ = priv->colour_bg; - break; - } -#endif -#ifdef CONFIG_VIDEO_BPP32 - case VIDEO_BPP32: { - u32 *ppix = priv->fb; - u32 *end = priv->fb + priv->fb_size; - - while (ppix < end) - *ppix++ = priv->colour_bg; - break; - } -#endif + case VIDEO_BPP16: + if (IS_ENABLED(CONFIG_VIDEO_BPP16)) { + u16 *ppix = priv->fb; + u16 *end = priv->fb + priv->fb_size; + + while (ppix < end) + *ppix++ = priv->colour_bg; + break; + } + case VIDEO_BPP32: + if (IS_ENABLED(CONFIG_VIDEO_BPP32)) { + u32 *ppix = priv->fb; + u32 *end = priv->fb + priv->fb_size; + + while (ppix < end) + *ppix++ = priv->colour_bg; + break; + } default: memset(priv->fb, priv->colour_bg, priv->fb_size); break; @@ -125,14 +123,14 @@ void video_set_default_colors(struct udevice *dev, bool invert) struct video_priv *priv = dev_get_uclass_priv(dev); int fore, back; -#ifdef CONFIG_SYS_WHITE_ON_BLACK - /* White is used when switching to bold, use light gray here */ - fore = VID_LIGHT_GRAY; - back = VID_BLACK; -#else - fore = VID_BLACK; - back = VID_WHITE; -#endif + if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) { + /* White is used when switching to bold, use light gray here */ + fore = VID_LIGHT_GRAY; + back = VID_BLACK; + } else { + fore = VID_BLACK; + back = VID_WHITE; + } if (invert) { int temp;