int sandbox_sdl_sync(void *lcd_base)
{
+ struct SDL_Rect rect;
+ int ret;
+
+ if (!sdl.texture)
+ return 0;
+ SDL_RenderClear(sdl.renderer);
SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
- SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+ ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
+ if (ret) {
+ printf("SDL copy %d: %s\n", ret, SDL_GetError());
+ return -EIO;
+ }
+
+ /*
+ * On some machines this does not appear. Draw an empty rectangle which
+ * seems to fix that.
+ */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = 0;
+ rect.h = 0;
+ SDL_RenderDrawRect(sdl.renderer, &rect);
+
SDL_RenderPresent(sdl.renderer);
sandbox_sdl_poll_events();