This should be allocating the memory for "item" instead of "menu".
The item struct is 48 bytes instead of 96 (assuming a 64bit system)
so this saves a little memory.
Signed-off-by: Dan Carpenter <dan.carpenter@linaro.org>
Reviewed-by: Simon Glass <sjg@chromium.org>
if (!scene_obj_find(scn, label_id, SCENEOBJT_TEXT))
return log_msg_ret("txt", -EINVAL);
- item = calloc(1, sizeof(struct scene_obj_menu));
+ item = calloc(1, sizeof(struct scene_menitem));
if (!item)
return log_msg_ret("item", -ENOMEM);
item->name = strdup(name);