{
if (!gd)
return;
+#ifdef CONFIG_CONSOLE_RECORD
+ if ((gd->flags & GD_FLG_RECORD) && gd->console_out.start)
+ membuff_putbyte((struct membuff *)&gd->console_out, c);
+#endif
#ifdef CONFIG_SANDBOX
/* sandbox can send characters to stdout before it has a console */
if (!(gd->flags & GD_FLG_SERIAL_READY)) {
return;
}
#endif
-#ifdef CONFIG_CONSOLE_RECORD
- if ((gd->flags & GD_FLG_RECORD) && gd->console_out.start)
- membuff_putbyte((struct membuff *)&gd->console_out, c);
-#endif
#ifdef CONFIG_SILENT_CONSOLE
if (gd->flags & GD_FLG_SILENT) {
if (!(gd->flags & GD_FLG_DEVINIT))
{
if (!gd)
return;
+#ifdef CONFIG_CONSOLE_RECORD
+ if ((gd->flags & GD_FLG_RECORD) && gd->console_out.start)
+ membuff_put((struct membuff *)&gd->console_out, s, strlen(s));
+#endif
#ifdef CONFIG_SANDBOX
/* sandbox can send characters to stdout before it has a console */
if (!(gd->flags & GD_FLG_SERIAL_READY)) {
return;
}
#endif
-#ifdef CONFIG_CONSOLE_RECORD
- if ((gd->flags & GD_FLG_RECORD) && gd->console_out.start)
- membuff_put((struct membuff *)&gd->console_out, s, strlen(s));
-#endif
#ifdef CONFIG_SILENT_CONSOLE
if (gd->flags & GD_FLG_SILENT) {
if (!(gd->flags & GD_FLG_DEVINIT))