From: Simon Glass Date: Mon, 14 Oct 2024 22:31:56 +0000 (-0600) Subject: expo: Set the initial next_id to 1 X-Git-Url: http://git.dujemihanovic.xyz/%22http:/www.sics.se/static/git-favicon.png?a=commitdiff_plain;h=89f4f33c447e4c17e43372e3e91525187c43f54e;p=u-boot.git expo: Set the initial next_id to 1 If expo_set_dynamic_start() is never called, the first scene created will have an ID of 0, which is invalid. Correct this by setting a default value. Add a test to check this. Signed-off-by: Simon Glass --- diff --git a/boot/expo.c b/boot/expo.c index c7ce19e834..700786ec0c 100644 --- a/boot/expo.c +++ b/boot/expo.c @@ -29,6 +29,7 @@ int expo_new(const char *name, void *priv, struct expo **expp) exp->priv = priv; INIT_LIST_HEAD(&exp->scene_head); INIT_LIST_HEAD(&exp->str_head); + exp->next_id = 1; *expp = exp; diff --git a/test/boot/expo.c b/test/boot/expo.c index 9b4aa803eb..f6a6b4fd2c 100644 --- a/test/boot/expo.c +++ b/test/boot/expo.c @@ -91,7 +91,7 @@ static int expo_base(struct unit_test_state *uts) *name = '\0'; ut_assertnonnull(exp); ut_asserteq(0, exp->scene_id); - ut_asserteq(0, exp->next_id); + ut_asserteq(1, exp->next_id); /* Make sure the name was allocated */ ut_assertnonnull(exp->name); @@ -130,7 +130,7 @@ static int expo_scene(struct unit_test_state *uts) ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); scn = NULL; - ut_asserteq(0, exp->next_id); + ut_asserteq(1, exp->next_id); strcpy(name, SCENE_NAME1); id = scene_new(exp, name, SCENE1, &scn); *name = '\0'; @@ -167,6 +167,25 @@ static int expo_scene(struct unit_test_state *uts) } BOOTSTD_TEST(expo_scene, UTF_DM | UTF_SCAN_FDT); +/* Check creating a scene with no ID */ +static int expo_scene_no_id(struct unit_test_state *uts) +{ + struct scene *scn; + struct expo *exp; + char name[100]; + int id; + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + ut_asserteq(1, exp->next_id); + + strcpy(name, SCENE_NAME1); + id = scene_new(exp, SCENE_NAME1, 0, &scn); + ut_asserteq(1, scn->id); + + return 0; +} +BOOTSTD_TEST(expo_scene_no_id, UTF_DM | UTF_SCAN_FDT); + /* Check creating a scene with objects */ static int expo_object(struct unit_test_state *uts) {