#endif
unsigned wsize; /* window size or zero if not using window */
unsigned whave; /* valid bytes in the window */
- unsigned write; /* window write index */
+ unsigned wnext; /* window write index */
unsigned char FAR *window; /* allocated sliding window, if wsize != 0 */
unsigned long hold; /* local strm->hold */
unsigned bits; /* local strm->bits */
#endif
wsize = state->wsize;
whave = state->whave;
- write = state->write;
+ wnext = state->wnext;
window = state->window;
hold = state->hold;
bits = state->bits;
break;
}
from = window - OFF;
- if (write == 0) { /* very common case */
+ if (wnext == 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
from = out - dist; /* rest from output */
}
}
- else if (write < op) { /* wrap around window */
- from += wsize + write - op;
- op -= write;
+ else if (wnext < op) { /* wrap around window */
+ from += wsize + wnext - op;
+ op -= wnext;
if (op < len) { /* some from end of window */
len -= op;
do {
PUP(out) = PUP(from);
} while (--op);
from = window - OFF;
- if (write < len) { /* some from start of window */
- op = write;
+ if (wnext < len) { /* some from start of window */
+ op = wnext;
len -= op;
do {
PUP(out) = PUP(from);
}
}
else { /* contiguous in window */
- from += write - op;
+ from += wnext - op;
if (op < len) { /* some from window */
len -= op;
do {
inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe):
- Using bit fields for code structure
- Different op definition to avoid & for extra bits (do & for table bits)
- - Three separate decoding do-loops for direct, window, and write == 0
+ - Three separate decoding do-loops for direct, window, and wnext == 0
- Special case for distance > 1 copies to do overlapped load and store copy
- Explicit branch predictions (based on measured branch probabilities)
- Deferring match copy and interspersed it with decoding subsequent codes
state->head = Z_NULL;
state->wsize = 0;
state->whave = 0;
- state->write = 0;
+ state->wnext = 0;
state->hold = 0;
state->bits = 0;
state->lencode = state->distcode = state->next = state->codes;
/* if window not in use yet, initialize */
if (state->wsize == 0) {
state->wsize = 1U << state->wbits;
- state->write = 0;
+ state->wnext = 0;
state->whave = 0;
}
copy = out - strm->avail_out;
if (copy >= state->wsize) {
zmemcpy(state->window, strm->next_out - state->wsize, state->wsize);
- state->write = 0;
+ state->wnext = 0;
state->whave = state->wsize;
}
else {
- dist = state->wsize - state->write;
+ dist = state->wsize - state->wnext;
if (dist > copy) dist = copy;
- zmemcpy(state->window + state->write, strm->next_out - copy, dist);
+ zmemcpy(state->window + state->wnext, strm->next_out - copy, dist);
copy -= dist;
if (copy) {
zmemcpy(state->window, strm->next_out - copy, copy);
- state->write = copy;
+ state->wnext = copy;
state->whave = state->wsize;
}
else {
- state->write += dist;
- if (state->write == state->wsize) state->write = 0;
+ state->wnext += dist;
+ if (state->wnext == state->wsize) state->wnext = 0;
if (state->whave < state->wsize) state->whave += dist;
}
}
copy = out - left;
if (state->offset > copy) { /* copy from window */
copy = state->offset - copy;
- if (copy > state->write) {
- copy -= state->write;
+ if (copy > state->wnext) {
+ copy -= state->wnext;
from = state->window + (state->wsize - copy);
}
else
- from = state->window + (state->write - copy);
+ from = state->window + (state->wnext - copy);
if (copy > state->length) copy = state->length;
}
else { /* copy from output */
unsigned wbits; /* log base 2 of requested window size */
unsigned wsize; /* window size or zero if not using window */
unsigned whave; /* valid bytes in the window */
- unsigned write; /* window write index */
+ unsigned wnext; /* window write index */
unsigned char FAR *window; /* allocated sliding window, if needed */
/* bit accumulator */
unsigned long hold; /* input bit accumulator */